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General Tabletop Discussion
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Leprechaun 3.5
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<blockquote data-quote="BOZ" data-source="post: 2100956" data-attributes="member: 1241"><p>Nah, unless it’s little stuff, I prefer to stick with the D&D version before we bury ourselves in minutae. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So, first of all, here is the CC version before we mutilate it…</p><p></p><p>LEPRECHAUN</p><p>Small Fey </p><p>Hit Dice: 1d6 (3 hp)</p><p>Initiative: +7 (+3 Dex, +4 Improved Initiative)</p><p>Speed: 40 ft</p><p>AC: 14 (+1 size, +3 Dex)</p><p>Attacks: Dagger +4 melee</p><p>Damage: Dagger 1d4-2</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Spell-like abilities</p><p>Special Qualities: SR 27, low-light vision</p><p>Saves: Fort +0, Ref +5, Will +4</p><p>Abilities: Str 7, Dex 16, Con 11, Int 16, Wis 15, Cha 16</p><p>Skills: Bluff +7, Concentration +4, Craft (any one) +5, Escape Artist +7, Hide +11, Listen +14, Move Silently +7, Open Lock +7, Perform (comedy, dance, limericks, melody) +7, Pick Pocket +7, Search +5, Sense Motive +6, Spot +6</p><p>Feats: Dodge, Improved Initiative, Mobility, Weapon Finesse (dagger)</p><p></p><p>Climate/Terrain: Temperate forest</p><p>Organization: Gang (2-4), band (6-11), or family (12-20)</p><p>Challenge Rating: 4</p><p>Treasure: Double coins; 50% goods; 50% items</p><p>Alignment: Always neutral</p><p>Advancement: 2-3 HD (Small)</p><p></p><p>Rumors persist that the leprechaun is a cross between a pixie and a halfling. Whether this is true or not, no one knows.</p><p> </p><p> Leprechauns are about two feet tall and have pointed ears. Their noses also come to a tapered point. Leprechauns are fond of wearing brightly colored clothes (green or gray coats, brown or green breeches) and flamboyant attire as well (pointed shoes and wide-brimmed hats or stocking caps). Many leprechauns also enjoy smoking a pipe, usually a long-stemmed one.</p><p> </p><p>COMBAT </p><p>Leprechauns shun combat and will usually turn invisible and flee if threatened. However, a leprechaun will not sit idly by while a helpless creature is attacked. When combating a foe, they take full advantage of their spell-like abilities to drive an opponent away.</p><p> </p><p> Spell-Like Abilities: At will—dancing lights, invisibility (self only), permanent image (visual and auditory elements only), polymorph any object, ventriloquism. These are as the spells cast by a 7th-level sorcerer (save DC 13 + spell level).</p><p> </p><p> Skills: Leprechauns receive a +8 racial bonus to Listen checks.</p><p></p><p>The Leprechaun first appeared in the 1e MM (Gary Gygax, 1977).</p></blockquote><p></p>
[QUOTE="BOZ, post: 2100956, member: 1241"] Nah, unless it’s little stuff, I prefer to stick with the D&D version before we bury ourselves in minutae. ;) So, first of all, here is the CC version before we mutilate it… LEPRECHAUN Small Fey Hit Dice: 1d6 (3 hp) Initiative: +7 (+3 Dex, +4 Improved Initiative) Speed: 40 ft AC: 14 (+1 size, +3 Dex) Attacks: Dagger +4 melee Damage: Dagger 1d4-2 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Spell-like abilities Special Qualities: SR 27, low-light vision Saves: Fort +0, Ref +5, Will +4 Abilities: Str 7, Dex 16, Con 11, Int 16, Wis 15, Cha 16 Skills: Bluff +7, Concentration +4, Craft (any one) +5, Escape Artist +7, Hide +11, Listen +14, Move Silently +7, Open Lock +7, Perform (comedy, dance, limericks, melody) +7, Pick Pocket +7, Search +5, Sense Motive +6, Spot +6 Feats: Dodge, Improved Initiative, Mobility, Weapon Finesse (dagger) Climate/Terrain: Temperate forest Organization: Gang (2-4), band (6-11), or family (12-20) Challenge Rating: 4 Treasure: Double coins; 50% goods; 50% items Alignment: Always neutral Advancement: 2-3 HD (Small) Rumors persist that the leprechaun is a cross between a pixie and a halfling. Whether this is true or not, no one knows. Leprechauns are about two feet tall and have pointed ears. Their noses also come to a tapered point. Leprechauns are fond of wearing brightly colored clothes (green or gray coats, brown or green breeches) and flamboyant attire as well (pointed shoes and wide-brimmed hats or stocking caps). Many leprechauns also enjoy smoking a pipe, usually a long-stemmed one. COMBAT Leprechauns shun combat and will usually turn invisible and flee if threatened. However, a leprechaun will not sit idly by while a helpless creature is attacked. When combating a foe, they take full advantage of their spell-like abilities to drive an opponent away. Spell-Like Abilities: At will—dancing lights, invisibility (self only), permanent image (visual and auditory elements only), polymorph any object, ventriloquism. These are as the spells cast by a 7th-level sorcerer (save DC 13 + spell level). Skills: Leprechauns receive a +8 racial bonus to Listen checks. The Leprechaun first appeared in the 1e MM (Gary Gygax, 1977). [/QUOTE]
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