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Leprechaun 3.5
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<blockquote data-quote="BOZ" data-source="post: 2101456" data-attributes="member: 1241"><p>sounds good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>thanks for pointing that out – I didn’t realize that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and, of course, since leprechauns may be related to pixies it’s only natural…</p><p></p><p></p><p></p><p>sounds good. I nixed Open Locks and cut the Perform skills down to only 3. some skills are a little better, some a little worse – it’s a tradeoff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>here are the stats I currently have for this guy, will try to finish him up tomorrow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>Leprechaun</strong></p><p>Small Fey </p><p>Hit Dice: 1d6 (3 hp)</p><p>Initiative: +7</p><p>Speed: 40 ft (8 squares)</p><p>Armor Class: 14 (+1 size, +3 Dex), touch 14, flat-footed 11</p><p>Base Attack/Grapple: +0/-6</p><p>Attack: Club -1 melee (1d4-2)</p><p>Full Attack: Club -1 melee (1d4-2)</p><p>Space/Reach: 5 ft/5 ft</p><p>Special Attacks: Spell-like abilities</p><p>Special Qualities: Low-light vision, spell resistance 27</p><p>Saves: Fort +0, Ref +5, Will +4</p><p>Abilities: Str 7, Dex 16, Con 11, Int 16, Wis 15, Cha 16</p><p>Skills: Bluff +11, Concentration +4, Craft (any one) +4, Escape Artist +7, Hide +11, Listen +13, Move Silently +7, Perform (comedy) +5, Perform (dance) +5, Perform (sing) +5, Search +5, Sense Motive +6, Sleight of Hand +11, Spot +6</p><p>Feats: Alertness (b), Improved Initiative</p><p></p><p>Environment: Temperate forest and plains</p><p>Organization: Solitary, gang (2-4), family (6-11), or clan (12-20)</p><p>Challenge Rating: 4</p><p>Treasure: Double coins; 50% goods; 50% items</p><p>Alignment: Always neutral</p><p>Advancement: 2-3 HD (Small)</p><p>Level Adjustment: +X</p><p></p><p>Rumors persist that the leprechaun is a cross between a pixie and a halfling. Whether this is true or not, no one knows.</p><p> </p><p> Leprechauns are about two feet tall and have pointed ears. Their noses also come to a tapered point. Leprechauns are fond of wearing brightly colored clothes (green or gray coats, brown or green breeches) and flamboyant attire as well (pointed shoes and wide-brimmed hats or stocking caps). Many leprechauns also enjoy smoking a pipe, usually a long-stemmed one.</p><p></p><p>A leprechaun is about two feet tall, and weighs X pounds.</p><p></p><p>Leprechauns speak Sylvan, Common, Elven, Gnome, and Halfling.</p><p></p><p>COMBAT </p><p>Leprechauns shun combat and will usually turn invisible and flee if threatened. However, a leprechaun will not sit idly by while a helpless creature is attacked. When combating a foe, they take full advantage of their spell-like abilities to drive an opponent away.</p><p> </p><p> Spell-Like Abilities: At will - dancing lights, invisibility (self only), major image, polymorph any object, ventriloquism. Caster level 7th. The save DCs are Charisma-based.</p><p> </p><p> Skills: Leprechauns have a +8 racial bonus on Listen checks, a +4 bonus on Bluff and Sleight of Hand checks, and a +2 racial bonus on Search and Spot checks.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2101456, member: 1241"] sounds good. :) thanks for pointing that out – I didn’t realize that. :) and, of course, since leprechauns may be related to pixies it’s only natural… sounds good. I nixed Open Locks and cut the Perform skills down to only 3. some skills are a little better, some a little worse – it’s a tradeoff. ;) here are the stats I currently have for this guy, will try to finish him up tomorrow. ;) [b]Leprechaun[/b] Small Fey Hit Dice: 1d6 (3 hp) Initiative: +7 Speed: 40 ft (8 squares) Armor Class: 14 (+1 size, +3 Dex), touch 14, flat-footed 11 Base Attack/Grapple: +0/-6 Attack: Club -1 melee (1d4-2) Full Attack: Club -1 melee (1d4-2) Space/Reach: 5 ft/5 ft Special Attacks: Spell-like abilities Special Qualities: Low-light vision, spell resistance 27 Saves: Fort +0, Ref +5, Will +4 Abilities: Str 7, Dex 16, Con 11, Int 16, Wis 15, Cha 16 Skills: Bluff +11, Concentration +4, Craft (any one) +4, Escape Artist +7, Hide +11, Listen +13, Move Silently +7, Perform (comedy) +5, Perform (dance) +5, Perform (sing) +5, Search +5, Sense Motive +6, Sleight of Hand +11, Spot +6 Feats: Alertness (b), Improved Initiative Environment: Temperate forest and plains Organization: Solitary, gang (2-4), family (6-11), or clan (12-20) Challenge Rating: 4 Treasure: Double coins; 50% goods; 50% items Alignment: Always neutral Advancement: 2-3 HD (Small) Level Adjustment: +X Rumors persist that the leprechaun is a cross between a pixie and a halfling. Whether this is true or not, no one knows. Leprechauns are about two feet tall and have pointed ears. Their noses also come to a tapered point. Leprechauns are fond of wearing brightly colored clothes (green or gray coats, brown or green breeches) and flamboyant attire as well (pointed shoes and wide-brimmed hats or stocking caps). Many leprechauns also enjoy smoking a pipe, usually a long-stemmed one. A leprechaun is about two feet tall, and weighs X pounds. Leprechauns speak Sylvan, Common, Elven, Gnome, and Halfling. COMBAT Leprechauns shun combat and will usually turn invisible and flee if threatened. However, a leprechaun will not sit idly by while a helpless creature is attacked. When combating a foe, they take full advantage of their spell-like abilities to drive an opponent away. Spell-Like Abilities: At will - dancing lights, invisibility (self only), major image, polymorph any object, ventriloquism. Caster level 7th. The save DCs are Charisma-based. Skills: Leprechauns have a +8 racial bonus on Listen checks, a +4 bonus on Bluff and Sleight of Hand checks, and a +2 racial bonus on Search and Spot checks. [/QUOTE]
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