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Leshay Blade Spinner
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<blockquote data-quote="Dodavehu" data-source="post: 4421384" data-attributes="member: 72767"><p>Here is my first attempt at a 4th edition monster. </p><p></p><p>The plan is for it to be one of the mastermind villains of my campaign. As you can guess I have plenty of time before springing this on my unsuspecting players, so feedback and suggestions would be great. </p><p></p><p>It's basically an amalgamation of the two quicklings and the Leshay from the 3e epic level handbook Leshay with a couple added surprises. It is my first one, so please be brutal <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p></p><p>(Don't look, Fissionessense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Edit: added a couple extra powers.</p><p></p><p></p><p> Leshay Blade Spinner Level 22 Elite Skirmisher</p><p> Medium fey humanoid XP 8,300</p><p> Initiative +22 Senses Perception +14; darkvision</p><p> <strong>Beautiful Celerity </strong>Aura 5; non-fey enemies in the aura are slowed.</p><p></p><p>HP 416; Bloodied 208</p><p> AC 38; Fortitude 32; Reflex 40; Will 34</p><p>Immune charm, disease, poison </p><p>Saving Throws +2</p><p>Speed 12, fly 5 (hover); see also <em>blade barrage</em>, <em>dizzying speed</em>, and <em>fey jump</em></p><p> Action Points 1</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Slash </strong>(standard; at-will) Weapon</p><p>+27 vs. AC; 2d6+8 damage</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Double Slash</strong> (standard; at-will) Weapon</p><p>The Leshay Blade Spinner makes two slash attacks. If both attacks hit the same target, that target is dazed (save ends).</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Blade Barrage</strong> (standard; at-will) Weapon</p><p> The Leshay Blade Spinner shifts up to 10 squares. At any three points during its move, the Leshay Blade Spinner makes a melee basic attack. </p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Dizzying Speed</strong> (standard; recharges when the Leshay Blade Spinner is first bloodied) Weapon</p><p> The Leshay Blade Spinner moves its speed. At any point during its move, the Leshay Blade Spinner makes a Double Slash attack, the defender grants combat advantage. On a successful hit the target is knocked prone and stunned (save ends) <em>After Effect</em>: the target is slowed (save ends). </p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Enrapturing Beauty </strong>(minor; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) Charm</p><p>Close burst 1; +24 vs. will; the target is dominated (save ends with -2 to saving throw for non-fey creatures). <em>After effect</em>: the target is dazed (save ends).</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Sword Tornado</strong> (standard; daily) Weapon</p><p>Close burst 2; +24 vs. reflex; 4d6 + 8 damage and the target is pushed 2 squares and is knocked prone.</p><p><strong> Fey Jump</strong> (move; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" />, <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</p><p> The Leshay Blade Spinner teleports up to 10 squares and becomes invisible until it attacks or until the end of its next turn.</p><p> <strong>Unnatural Grace</strong></p><p> The Leshay Blade Spinner ignores difficult terrain.</p><p></p><p></p><p> Alignment Unaligned Languages Common, Elven</p><p> Skills Acrobatics +27, Bluff +23, Stealth +27</p><p> Str 18 (+15) Dex 32 (+22) Wis 16 (+14)</p><p> Con 24 (+18) Int 22 (+17) Cha 24 (+18)</p><p> Equipment 2 short swords</p></blockquote><p></p>
[QUOTE="Dodavehu, post: 4421384, member: 72767"] Here is my first attempt at a 4th edition monster. The plan is for it to be one of the mastermind villains of my campaign. As you can guess I have plenty of time before springing this on my unsuspecting players, so feedback and suggestions would be great. It's basically an amalgamation of the two quicklings and the Leshay from the 3e epic level handbook Leshay with a couple added surprises. It is my first one, so please be brutal ;) (Don't look, Fissionessense :p) Edit: added a couple extra powers. Leshay Blade Spinner Level 22 Elite Skirmisher Medium fey humanoid XP 8,300 Initiative +22 Senses Perception +14; darkvision [B]Beautiful Celerity [/B]Aura 5; non-fey enemies in the aura are slowed. HP 416; Bloodied 208 AC 38; Fortitude 32; Reflex 40; Will 34 Immune charm, disease, poison Saving Throws +2 Speed 12, fly 5 (hover); see also [I]blade barrage[/I], [I]dizzying speed[/I], and [I]fey jump[/I] Action Points 1 :bmelee: [B]Slash [/B](standard; at-will) Weapon +27 vs. AC; 2d6+8 damage :melee: [B]Double Slash[/B] (standard; at-will) Weapon The Leshay Blade Spinner makes two slash attacks. If both attacks hit the same target, that target is dazed (save ends). :melee: [B]Blade Barrage[/B] (standard; at-will) Weapon The Leshay Blade Spinner shifts up to 10 squares. At any three points during its move, the Leshay Blade Spinner makes a melee basic attack. :melee: [B]Dizzying Speed[/B] (standard; recharges when the Leshay Blade Spinner is first bloodied) Weapon The Leshay Blade Spinner moves its speed. At any point during its move, the Leshay Blade Spinner makes a Double Slash attack, the defender grants combat advantage. On a successful hit the target is knocked prone and stunned (save ends) [I]After Effect[/I]: the target is slowed (save ends). :close: [B]Enrapturing Beauty [/B](minor; recharge :6:) Charm Close burst 1; +24 vs. will; the target is dominated (save ends with -2 to saving throw for non-fey creatures). [I]After effect[/I]: the target is dazed (save ends). :close: [B]Sword Tornado[/B] (standard; daily) Weapon Close burst 2; +24 vs. reflex; 4d6 + 8 damage and the target is pushed 2 squares and is knocked prone. [B] Fey Jump[/B] (move; recharge :5:, :6:) The Leshay Blade Spinner teleports up to 10 squares and becomes invisible until it attacks or until the end of its next turn. [B]Unnatural Grace[/B] The Leshay Blade Spinner ignores difficult terrain. Alignment Unaligned Languages Common, Elven Skills Acrobatics +27, Bluff +23, Stealth +27 Str 18 (+15) Dex 32 (+22) Wis 16 (+14) Con 24 (+18) Int 22 (+17) Cha 24 (+18) Equipment 2 short swords [/QUOTE]
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