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Less about the numbers and more about the concept: Judging classes in 5th edition.
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<blockquote data-quote="Xeviat" data-source="post: 7184525" data-attributes="member: 57494"><p>Design should start with a concept. But the numbers should support the concept.</p><p></p><p>The Toughness feat in 3E is a good example of this. The concept is your character is tougher. Who doesn't want to be tougher? I want to be tougher, so I take the Toughness feat. It makes me noticeably tougher at first level, even raising my fighter's HP by 25%!</p><p></p><p>Then I realize 4 levels later that I wasted a feat and my DM says I can't change the feat, so I let my fighter die and make Fighter 2.</p><p></p><p>Another example was some combination of the 3E Ranger, Two-Weapon Fighting, and the Weapon Finesse feat. On paper, this looked like it would be fine. The concept was sound. My player wanted to play a whirling dirvish like Drizzt, though he went with short swords because he was a wood elf and wielding machetes sounded cool.</p><p></p><p>And then the barbarian who put no feats into combat outshined him in every combat encounter.</p><p></p><p>The numbers need to back up the concept. Hyperbolically, the "You're Cool and the Best" feat makes you really cool and the very best, but without good rules behind it, it doesn't play out in play. </p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7184525, member: 57494"] Design should start with a concept. But the numbers should support the concept. The Toughness feat in 3E is a good example of this. The concept is your character is tougher. Who doesn't want to be tougher? I want to be tougher, so I take the Toughness feat. It makes me noticeably tougher at first level, even raising my fighter's HP by 25%! Then I realize 4 levels later that I wasted a feat and my DM says I can't change the feat, so I let my fighter die and make Fighter 2. Another example was some combination of the 3E Ranger, Two-Weapon Fighting, and the Weapon Finesse feat. On paper, this looked like it would be fine. The concept was sound. My player wanted to play a whirling dirvish like Drizzt, though he went with short swords because he was a wood elf and wielding machetes sounded cool. And then the barbarian who put no feats into combat outshined him in every combat encounter. The numbers need to back up the concept. Hyperbolically, the "You're Cool and the Best" feat makes you really cool and the very best, but without good rules behind it, it doesn't play out in play. Sent from my iPhone using Tapatalk [/QUOTE]
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Less about the numbers and more about the concept: Judging classes in 5th edition.
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