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General Tabletop Discussion
*Dungeons & Dragons
Less about the numbers and more about the concept: Judging classes in 5th edition.
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<blockquote data-quote="Arilyn" data-source="post: 7184665" data-attributes="member: 6816042"><p>Doing nitty gritty math, and running the numbers is a large part of the nuts and bolts of game design. It is especially true in crunchy games like 5e, and yes 5e is still very crunchy, compared to systems like Cortex Plus or Fate. In DnD, players are given pieces in which to build their character. Most players are not looking for perfect balance between the pieces, but they don't want to feel they have chosen poor ones, and fluff which does not match the mechanics can be annoying. In more narrative style games there is room for your concept to have flexibility. It is the strength of these games, but requires more initial creative input when making characters, and requires more creativity at the table. F20 games have the advantage of players picking from pre-designed pieces. There are rules for discrete actions. Feats and class features help define your character's abilities and choices in their world. Numbers matter, and getting them right is the foundation of elegant game design.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7184665, member: 6816042"] Doing nitty gritty math, and running the numbers is a large part of the nuts and bolts of game design. It is especially true in crunchy games like 5e, and yes 5e is still very crunchy, compared to systems like Cortex Plus or Fate. In DnD, players are given pieces in which to build their character. Most players are not looking for perfect balance between the pieces, but they don't want to feel they have chosen poor ones, and fluff which does not match the mechanics can be annoying. In more narrative style games there is room for your concept to have flexibility. It is the strength of these games, but requires more initial creative input when making characters, and requires more creativity at the table. F20 games have the advantage of players picking from pre-designed pieces. There are rules for discrete actions. Feats and class features help define your character's abilities and choices in their world. Numbers matter, and getting them right is the foundation of elegant game design. [/QUOTE]
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Community
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Less about the numbers and more about the concept: Judging classes in 5th edition.
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