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General Tabletop Discussion
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Less about the numbers and more about the concept: Judging classes in 5th edition.
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<blockquote data-quote="cooperjer" data-source="post: 7184688" data-attributes="member: 6862150"><p>Another way to look at the math and how well a class plays or how fun a class may be is to look at the resources available to the class. Does a wizard or sorcerer have enough spell slots? Does the sorcerer know enough spells? Can the fighter use their battlemaster ability enough times per day to have fun playing the class? Is shape shifting twice per day really that fun to play? Does the barbarian feel enough like a "barbarian" with only 3 rages?</p><p></p><p>I feel more design work is needed on the wild mage sorcerer to ensure it's fun to play. My wild mage sorcerer player and I have been looking at what modifications can be made to allow short rests to be useful to the class. The player also started playing the class with the expectation that it could cast more spells than a wizard in a day, based on 3ed play. We're looking at ways to make that happen to ensure the class is meeting here expectations, and is fun to play and fun to play with by other players.</p><p></p><p>I feel the assassin class is missing a lot of potential. It seems like the class is limited in capability such that it's not compatible with a dungeon crawl such as PotA.</p><p></p><p>I feel the barbarian might be too good at heavy hitting, because I hear feed back often that the barbarian is the top damage dealer and is the best at soaking damage. It's fun to play, but I'm getting feedback that it's not fun to play with.</p><p></p><p>A lot of it comes to player perception and expectations. Are they perceiving what they expect?</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7184688, member: 6862150"] Another way to look at the math and how well a class plays or how fun a class may be is to look at the resources available to the class. Does a wizard or sorcerer have enough spell slots? Does the sorcerer know enough spells? Can the fighter use their battlemaster ability enough times per day to have fun playing the class? Is shape shifting twice per day really that fun to play? Does the barbarian feel enough like a "barbarian" with only 3 rages? I feel more design work is needed on the wild mage sorcerer to ensure it's fun to play. My wild mage sorcerer player and I have been looking at what modifications can be made to allow short rests to be useful to the class. The player also started playing the class with the expectation that it could cast more spells than a wizard in a day, based on 3ed play. We're looking at ways to make that happen to ensure the class is meeting here expectations, and is fun to play and fun to play with by other players. I feel the assassin class is missing a lot of potential. It seems like the class is limited in capability such that it's not compatible with a dungeon crawl such as PotA. I feel the barbarian might be too good at heavy hitting, because I hear feed back often that the barbarian is the top damage dealer and is the best at soaking damage. It's fun to play, but I'm getting feedback that it's not fun to play with. A lot of it comes to player perception and expectations. Are they perceiving what they expect? [/QUOTE]
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Less about the numbers and more about the concept: Judging classes in 5th edition.
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