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General Tabletop Discussion
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Less about the numbers and more about the concept: Judging classes in 5th edition.
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<blockquote data-quote="Miladoon" data-source="post: 7187227" data-attributes="member: 6801438"><p>The data from the survey results - maybe the only math that matters in 5E, but I don't have access to the data so its just guesswork. I rarely use white room math to judge a concept I come up with.</p><p></p><p>MC really screws up judging straight classes especially when it come to making a concept over playing a class.</p><p></p><p>For instance, </p><p></p><p>Fighter level 3 EK subclass. This is the only Eldritch Knight because WotC says so.</p><p></p><p>but wait, how about this?</p><p></p><p>1Fighter/2Sorcerer (whatever subclass). The classes detail the mechanical. Concept wise, she claims she is an EK and can back it up. So she is an EK.</p><p></p><p>Argue these guys are not EKs once the player declares their intentions to play an EK: </p><p></p><p>1Fighter/1Cleric/1Wizard</p><p>1Rogue/2Sorcerer - What? This is an Arcane Trickster, BADWRONGFUN!</p><p>2Ranger/1Wizard - STOP IT! The game must have three equal angles</p><p></p><p>Fuzzy math dictates which one is optimized for moar damage. Or you can see if the DM will allow a 'fixed' class from the message boards. </p><p></p><p>I think if the BeastMaster Ranger' companion scaled better it would be more exciting to dip levels into it. Losing companions in battle all the time gets monotonous. 3 levels may not be worth it when you can do almost the same thing with MC combos. Druid/Wizard for instance.</p><p></p><p>Also, classes are often judged in a light that there will never, ever be magic items. Which I think only benefits players that play in a low low low low magic fantasy world. IME magic item drops are an immediate build reevaluate. I suppose less so, at higher levels. </p><p></p><p>Anyways, my mind is in two places right now.</p></blockquote><p></p>
[QUOTE="Miladoon, post: 7187227, member: 6801438"] The data from the survey results - maybe the only math that matters in 5E, but I don't have access to the data so its just guesswork. I rarely use white room math to judge a concept I come up with. MC really screws up judging straight classes especially when it come to making a concept over playing a class. For instance, Fighter level 3 EK subclass. This is the only Eldritch Knight because WotC says so. but wait, how about this? 1Fighter/2Sorcerer (whatever subclass). The classes detail the mechanical. Concept wise, she claims she is an EK and can back it up. So she is an EK. Argue these guys are not EKs once the player declares their intentions to play an EK: 1Fighter/1Cleric/1Wizard 1Rogue/2Sorcerer - What? This is an Arcane Trickster, BADWRONGFUN! 2Ranger/1Wizard - STOP IT! The game must have three equal angles Fuzzy math dictates which one is optimized for moar damage. Or you can see if the DM will allow a 'fixed' class from the message boards. I think if the BeastMaster Ranger' companion scaled better it would be more exciting to dip levels into it. Losing companions in battle all the time gets monotonous. 3 levels may not be worth it when you can do almost the same thing with MC combos. Druid/Wizard for instance. Also, classes are often judged in a light that there will never, ever be magic items. Which I think only benefits players that play in a low low low low magic fantasy world. IME magic item drops are an immediate build reevaluate. I suppose less so, at higher levels. Anyways, my mind is in two places right now. [/QUOTE]
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