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Less about the numbers and more about the concept: Judging classes in 5th edition.
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<blockquote data-quote="Tony Vargas" data-source="post: 7187665" data-attributes="member: 996"><p>Nothing complex, just what's actually in the PH.</p><p></p><p>Number (or absence) of dedicated out-of-combat class features, for a simple start. Then number/versatility/flexibility of any dual-use features.</p><p></p><p>The Fighter starts out with two skills from a nothing-special list, so that's a wash.</p><p>It adds bonus ASIs, which are few (two, at 6th & <em>14th</em>), dual-use, chosen at level up, and can't be changed, so they rank very low on flexibility.</p><p>The Champion adds 'Remarkable' Athlete, which, if you're benefiting from it in an out-of-combat check means you don't have proficiency, and are already behind the curve. </p><p>The BM adds cute know your enemy tricks, which are little more than a ribbon. </p><p>The EK, of course, adds spellcasting, though the out of combat application waits until he grows out of the abjuration/evocation limitation - still limited as it is, pretty fantastic by fighter standards.</p><p></p><p>Now, every (sub-)class with casting but the AT (which still arguably edges out the EK's out-of-combat casting potential) beats that by light years, with casting alone, since 5e spontaneous slots are dual-use, numerous, and extremely flexible. That doesn't stop some of them from /also/ having nice non-combat features, though.</p><p></p><p>Frankly, that's more than enough for the Fighter (and probably some of the other non-casters) to clearly need a lot of work on the non-combat front, already. </p><p></p><p>The remaining comparisons among the 5 benighted non-magic-using sub-classes - we already glanced at the berserker, and it's pretty sad, too - are, of course, narrower. The rogue should come out fine, though. Expertise, alone, leaves the non-casting fighters in the dust.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><em>(Edit: Actually, on further review, 'pretty sad' doesn't do the out-of-combat incompetence of the berserker sufficient injustice. It's on the wrong side of that crack in the sidewalk from the Fighter. </em></p><p><em>Ouch. )</em></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7187665, member: 996"] Nothing complex, just what's actually in the PH. Number (or absence) of dedicated out-of-combat class features, for a simple start. Then number/versatility/flexibility of any dual-use features. The Fighter starts out with two skills from a nothing-special list, so that's a wash. It adds bonus ASIs, which are few (two, at 6th & [i]14th[/i]), dual-use, chosen at level up, and can't be changed, so they rank very low on flexibility. The Champion adds 'Remarkable' Athlete, which, if you're benefiting from it in an out-of-combat check means you don't have proficiency, and are already behind the curve. The BM adds cute know your enemy tricks, which are little more than a ribbon. The EK, of course, adds spellcasting, though the out of combat application waits until he grows out of the abjuration/evocation limitation - still limited as it is, pretty fantastic by fighter standards. Now, every (sub-)class with casting but the AT (which still arguably edges out the EK's out-of-combat casting potential) beats that by light years, with casting alone, since 5e spontaneous slots are dual-use, numerous, and extremely flexible. That doesn't stop some of them from /also/ having nice non-combat features, though. Frankly, that's more than enough for the Fighter (and probably some of the other non-casters) to clearly need a lot of work on the non-combat front, already. The remaining comparisons among the 5 benighted non-magic-using sub-classes - we already glanced at the berserker, and it's pretty sad, too - are, of course, narrower. The rogue should come out fine, though. Expertise, alone, leaves the non-casting fighters in the dust. [i](Edit: Actually, on further review, 'pretty sad' doesn't do the out-of-combat incompetence of the berserker sufficient injustice. It's on the wrong side of that crack in the sidewalk from the Fighter. Ouch. )[/i] [/QUOTE]
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