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General Tabletop Discussion
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Less (and different) spellcasting?
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<blockquote data-quote="ECMO3" data-source="post: 8962375" data-attributes="member: 7030563"><p>I hereby hate most of these.</p><p></p><p>- I would rather Rangers go the other way. I want full caster Rangers and I think they should get more "Arcane" spells in the base class than they currently have.</p><p></p><p>- I could do spell-free Paladins, that doesn't bother me. Whether we keep spells or not, I would like to get rid of smites completely. Make Paladins more like a holy fighter, damaging enemies with the sharp edge of their weapon, not the holy might that comes with it. Then give them some healing and the other stuff you mention at the end. Maybe offer a subclass that is the Paladin version of Eldritch Knight with Wisdom-based Cleric spell options. </p><p></p><p>Alteratively we could just get rid of Paladin as a class and make it a Fighter subclass with lay on hands and divine sense as 3rd level abilities, turn undead and find steed as a 7th level ability, Aura of Protection as a 10th level ability, Aura of Courage at 15th level and clensing touch at whatever level the last fighter subclass feature comes at.</p><p></p><p>- Druids should be full casters I think, but shapeshifting should be delayed until higher level, like around 10th level or so.</p><p></p><p>- I like the current sorcerer a lot. My only complain is I don't see a need for a Wizard, a Warlock and a Sorcerer as separate classes. I think they are all variations on the same thing.</p><p></p><p>- I am fine with making Bards half casters ... or just doing away with the class altogether TBH.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8962375, member: 7030563"] I hereby hate most of these. - I would rather Rangers go the other way. I want full caster Rangers and I think they should get more "Arcane" spells in the base class than they currently have. - I could do spell-free Paladins, that doesn't bother me. Whether we keep spells or not, I would like to get rid of smites completely. Make Paladins more like a holy fighter, damaging enemies with the sharp edge of their weapon, not the holy might that comes with it. Then give them some healing and the other stuff you mention at the end. Maybe offer a subclass that is the Paladin version of Eldritch Knight with Wisdom-based Cleric spell options. Alteratively we could just get rid of Paladin as a class and make it a Fighter subclass with lay on hands and divine sense as 3rd level abilities, turn undead and find steed as a 7th level ability, Aura of Protection as a 10th level ability, Aura of Courage at 15th level and clensing touch at whatever level the last fighter subclass feature comes at. - Druids should be full casters I think, but shapeshifting should be delayed until higher level, like around 10th level or so. - I like the current sorcerer a lot. My only complain is I don't see a need for a Wizard, a Warlock and a Sorcerer as separate classes. I think they are all variations on the same thing. - I am fine with making Bards half casters ... or just doing away with the class altogether TBH. [/QUOTE]
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