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General Tabletop Discussion
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Less (and different) spellcasting?
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<blockquote data-quote="UngeheuerLich" data-source="post: 8963224" data-attributes="member: 59057"><p>While there are good ideas for a 6th edition, twe should remember that we want to keep the game simple. </p><p></p><p>Instead of removing options, we should try to enhance existing ones. </p><p></p><p>I think smite spells should mainly go away in favour of modifying the existing smite spell. </p><p>I could see divine smite as the generic option and using a bonus action to prepare one of the new smite spells, so in the case of a hit, you cam expend a slot and do a little extra effect (at the cost of a bonus action). </p><p></p><p>Sorceres should really embrace the metamagic side of spellcasting. Only having a very limited number of known spells, but being very free in mixing it up. Iceball? No problem. Thunderball? Also no problem. Instead of just changing the die, add a little extra effect.</p><p>There are games with mix and match spellcasting, I want to see that in the sorcerer playtest. </p><p></p><p>Ranger? Ritual casting all the way. Alarm? Shelter? Goodberries? I can do it if I have time.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8963224, member: 59057"] While there are good ideas for a 6th edition, twe should remember that we want to keep the game simple. Instead of removing options, we should try to enhance existing ones. I think smite spells should mainly go away in favour of modifying the existing smite spell. I could see divine smite as the generic option and using a bonus action to prepare one of the new smite spells, so in the case of a hit, you cam expend a slot and do a little extra effect (at the cost of a bonus action). Sorceres should really embrace the metamagic side of spellcasting. Only having a very limited number of known spells, but being very free in mixing it up. Iceball? No problem. Thunderball? Also no problem. Instead of just changing the die, add a little extra effect. There are games with mix and match spellcasting, I want to see that in the sorcerer playtest. Ranger? Ritual casting all the way. Alarm? Shelter? Goodberries? I can do it if I have time. [/QUOTE]
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Less (and different) spellcasting?
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