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General Tabletop Discussion
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Less (and different) spellcasting?
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<blockquote data-quote="Remathilis" data-source="post: 8967354" data-attributes="member: 7635"><p>The title of your thread literally says "less [...] Magic" in it!</p><p></p><p>Two of your suggestions are "reduce full caster to half" while also adding with invocations (basically taking the only really interesting thing warlocks have going, and they are still functionally close to full casters). You've also eliminated the current two half casters. Your final tally looks like this:</p><p></p><p>Bard: half arcane caster</p><p>Cleric: full divine</p><p>Druid: half primal</p><p>Ranger: no longer a caster</p><p>Paladin: no longer a caster</p><p>Sorcerer: I don't know what you're doing with that, but anything that gambles its abilities is a non-starter. Delete it from the book in that case.</p><p>Warlock: full(?) Arcane caster. My opinion on pact magic is low already, but I'm sure you're not going to like my solution. </p><p>Wizard: full arcane caster.</p><p></p><p>Considering that there would be no full primal caster and no half divine, you could probably save a lot of space by eliminating the primal list and making druids half divine casters. Further, if you're going this far, bite the bullet and make sorcerer and warlock one class. </p><p></p><p>You will have significantly cut down on the magic in the game. Have fun with it, but I won't be buying it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8967354, member: 7635"] The title of your thread literally says "less [...] Magic" in it! Two of your suggestions are "reduce full caster to half" while also adding with invocations (basically taking the only really interesting thing warlocks have going, and they are still functionally close to full casters). You've also eliminated the current two half casters. Your final tally looks like this: Bard: half arcane caster Cleric: full divine Druid: half primal Ranger: no longer a caster Paladin: no longer a caster Sorcerer: I don't know what you're doing with that, but anything that gambles its abilities is a non-starter. Delete it from the book in that case. Warlock: full(?) Arcane caster. My opinion on pact magic is low already, but I'm sure you're not going to like my solution. Wizard: full arcane caster. Considering that there would be no full primal caster and no half divine, you could probably save a lot of space by eliminating the primal list and making druids half divine casters. Further, if you're going this far, bite the bullet and make sorcerer and warlock one class. You will have significantly cut down on the magic in the game. Have fun with it, but I won't be buying it. [/QUOTE]
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