Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Less armour but same protection
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 8140151" data-attributes="member: 7006"><p>I'm looking at a similar thing for my Theros campaign I'm prepping, where to maintain a more Greek-style theme I'm only using padded armor, leather armor, or breastplate.</p><p></p><p>My determination was that the players will just have to accept lower than normal ACs from a typical D&D campaign. A hoplite with breastplate and a shield will give an AC of 16 (plus one or two DEX points if applicable). And I think that will just work better. Because truth be told... most monsters in the MM as-written are actually better suited as enemies when PC's DON'T all have armor classes higher than 16.</p><p></p><p>Take a look at them all... until you start reaching the double-digit CRs, their attack bonuses are usually all in the +3 to +6 range. Which means if you keep ACs at 16 or lower, you can maintain around a 40%-50% chance to hit PCs which I think is beneficial for creating worthwhile encounters. The PCs will be hitting around 60% of the time, the monsters around or less than 50%. That's a good balance for me (especially for parties that have 6 or more PCs in them). Because when you have parties consisting of almost all the PCs with ACs around 17, 18, 20... your normal monsters you'd want to use will rarely ever hit (unless you give them all Pack Tactics or <em>many</em> Multiattack attacks, which become unwieldy as hell each and every combat).</p><p></p><p>So I say keep the armors as you have them and don't add anything else to bump ACs. Let the players bump up their Dexterities if they feel they need additional protection... but in truth these lower ACs will just allow you to use more normal monsters as-is without having to bump their stats up the wazoo to create challenges.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8140151, member: 7006"] I'm looking at a similar thing for my Theros campaign I'm prepping, where to maintain a more Greek-style theme I'm only using padded armor, leather armor, or breastplate. My determination was that the players will just have to accept lower than normal ACs from a typical D&D campaign. A hoplite with breastplate and a shield will give an AC of 16 (plus one or two DEX points if applicable). And I think that will just work better. Because truth be told... most monsters in the MM as-written are actually better suited as enemies when PC's DON'T all have armor classes higher than 16. Take a look at them all... until you start reaching the double-digit CRs, their attack bonuses are usually all in the +3 to +6 range. Which means if you keep ACs at 16 or lower, you can maintain around a 40%-50% chance to hit PCs which I think is beneficial for creating worthwhile encounters. The PCs will be hitting around 60% of the time, the monsters around or less than 50%. That's a good balance for me (especially for parties that have 6 or more PCs in them). Because when you have parties consisting of almost all the PCs with ACs around 17, 18, 20... your normal monsters you'd want to use will rarely ever hit (unless you give them all Pack Tactics or [I]many[/I] Multiattack attacks, which become unwieldy as hell each and every combat). So I say keep the armors as you have them and don't add anything else to bump ACs. Let the players bump up their Dexterities if they feel they need additional protection... but in truth these lower ACs will just allow you to use more normal monsters as-is without having to bump their stats up the wazoo to create challenges. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Less armour but same protection
Top