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General Tabletop Discussion
*Dungeons & Dragons
Less attacks but with bonuses
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<blockquote data-quote="JacktheRabbit" data-source="post: 7238634" data-attributes="member: 525"><p>Another thread about how many attacks before there are too many had me thinking.</p><p></p><p>What if we added an ability that said a character with two attack could make one attack in place of the two but with a bonus to hit or damage or both. This would potentially speed up combat as player is only rolling one set of twice instead of two.</p><p></p><p>This would represent the character working for that perfect opportunity to strike.</p><p></p><p>A player would only have this option if they had two or more attacks with one weapon. Wielding two weapons would not grant this ability</p><p></p><p>Basically a 5th level fighter can make his two attacks with his longsword OR he can make a single attack with a +2 to hit and +5 to damage. This is just an example, I am not sold on these bonuses.</p><p></p><p>This would give the player an improved chance to hit but the damage would be a bit less than if they attacked twice and hit both times. Obviously whatever the bonus is it would have to scale, giving up three attacks for just one attack would be say a +4 to hit and +15 damage, again these are arbitrary numbers I am coming up with here.</p><p></p><p>Opinions?</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 7238634, member: 525"] Another thread about how many attacks before there are too many had me thinking. What if we added an ability that said a character with two attack could make one attack in place of the two but with a bonus to hit or damage or both. This would potentially speed up combat as player is only rolling one set of twice instead of two. This would represent the character working for that perfect opportunity to strike. A player would only have this option if they had two or more attacks with one weapon. Wielding two weapons would not grant this ability Basically a 5th level fighter can make his two attacks with his longsword OR he can make a single attack with a +2 to hit and +5 to damage. This is just an example, I am not sold on these bonuses. This would give the player an improved chance to hit but the damage would be a bit less than if they attacked twice and hit both times. Obviously whatever the bonus is it would have to scale, giving up three attacks for just one attack would be say a +4 to hit and +15 damage, again these are arbitrary numbers I am coming up with here. Opinions? [/QUOTE]
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Less attacks but with bonuses
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