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Less attacks but with bonuses
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<blockquote data-quote="Igfig" data-source="post: 7238699" data-attributes="member: 74153"><p>I have a house rule that my group uses... it's close to what you want, but a little different. The main difference is that I don't add anything to the attack roll; bounded accuracy doesn't like when you add additional bonuses to a d20 roll, and especially not flat numbers. </p><p></p><p>Note that Powerful Blow as-is is slightly weaker than two separate attacks. If you take Powerful Blow and add advantage to that, you'll get something slightly better. Which you prefer is up to you.</p><p></p><p><span style="font-size: 18px">Powerful Blow</span></p><p></p><p>If you have Extra Attacks or Multiattack, you can sacrifice all of your additional attacks to make a single attack that deals extra damage. For each attack sacrificed, add your weapon's damage dice to the damage of the attack being made. You cannot choose to sacrifice only some of your additional attacks; it's all or none of them.</p><p></p><p style="margin-left: 20px"><em>e.g. a fighter with Str 20, three attacks, and a greataxe makes a Powerful Blow. Instead of three attacks dealing 1d12+5 each, she makes one attack dealing 3d12+5.</em></p><p></p><p>This is usually an inferior option, but it can be useful upon occasion. For example: if you need to break an object with a damage threshold, or can guarantee a critical hit, one large attack is better than many smaller ones.</p><p></p><p>Bonus dice (such as from Sneak Attack or Improved Divine Smite) are only multiplied in this way if they would apply to every attack you make. Otherwise, they are only added once.</p><p></p><p style="margin-left: 20px"><em>e.g. a fighter/rogue with Dex 20, two attacks, Sneak Attack +3d6, and a Flame Tongue rapier (+2d6 fire damage per hit), would deal 2d8 weapon + 3d6 sneak attack + 4d6 fire + 5 damage with a Powerful Blow. </em></p> <p style="margin-left: 20px"><em>Sneak attack can only be used once per turn, so it is added to the total only once. A Flame Tongue's damage is applied on every attack, so it is multiplied.</em></p><p></p><p>Additional attacks that you make as a bonus action cannot be sacrificed to improve a Powerful Blow.</p><p></p><p style="margin-left: 20px"><em>e.g. a fighter with Str 20 has a handaxe in his main hand, a dagger in his offhand, and two attacks. If he makes a Powerful Blow, he makes one attack for 2d6+5 with the handaxe as a regular action, and can then make one attack for 1d4 with the dagger as a bonus action.</em></p><p></p><p>As a rule, if a character with multiple attacks opts to make a single attack when they have the option to make more, assume that the attack is a Powerful Blow. (But confirm with them, so they know to roll more damage dice.)</p></blockquote><p></p>
[QUOTE="Igfig, post: 7238699, member: 74153"] I have a house rule that my group uses... it's close to what you want, but a little different. The main difference is that I don't add anything to the attack roll; bounded accuracy doesn't like when you add additional bonuses to a d20 roll, and especially not flat numbers. Note that Powerful Blow as-is is slightly weaker than two separate attacks. If you take Powerful Blow and add advantage to that, you'll get something slightly better. Which you prefer is up to you. [SIZE=5]Powerful Blow[/SIZE] If you have Extra Attacks or Multiattack, you can sacrifice all of your additional attacks to make a single attack that deals extra damage. For each attack sacrificed, add your weapon's damage dice to the damage of the attack being made. You cannot choose to sacrifice only some of your additional attacks; it's all or none of them. [INDENT][I]e.g. a fighter with Str 20, three attacks, and a greataxe makes a Powerful Blow. Instead of three attacks dealing 1d12+5 each, she makes one attack dealing 3d12+5.[/I][/INDENT] This is usually an inferior option, but it can be useful upon occasion. For example: if you need to break an object with a damage threshold, or can guarantee a critical hit, one large attack is better than many smaller ones. Bonus dice (such as from Sneak Attack or Improved Divine Smite) are only multiplied in this way if they would apply to every attack you make. Otherwise, they are only added once. [INDENT][I]e.g. a fighter/rogue with Dex 20, two attacks, Sneak Attack +3d6, and a Flame Tongue rapier (+2d6 fire damage per hit), would deal 2d8 weapon + 3d6 sneak attack + 4d6 fire + 5 damage with a Powerful Blow. Sneak attack can only be used once per turn, so it is added to the total only once. A Flame Tongue's damage is applied on every attack, so it is multiplied.[/I][/INDENT] Additional attacks that you make as a bonus action cannot be sacrificed to improve a Powerful Blow. [INDENT][I]e.g. a fighter with Str 20 has a handaxe in his main hand, a dagger in his offhand, and two attacks. If he makes a Powerful Blow, he makes one attack for 2d6+5 with the handaxe as a regular action, and can then make one attack for 1d4 with the dagger as a bonus action.[/I][/INDENT] As a rule, if a character with multiple attacks opts to make a single attack when they have the option to make more, assume that the attack is a Powerful Blow. (But confirm with them, so they know to roll more damage dice.) [/QUOTE]
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