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Less deadly Coup de Grace
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<blockquote data-quote="Grayhawk" data-source="post: 952643" data-attributes="member: 11288"><p>IME as a DM I've found myself holding off on using Coup de Grace vs the PC's as I don't <em>really</em> want to kill them off.</p><p></p><p>Therefore I'm working on a less deadly CdG that I can actually use against my players, giving them a fair chance of survival.</p><p></p><p>So far, this is what I have:</p><p></p><p>CdG save DC is 10+damage <strong>before</strong> adding extra crit damage or any sneak attack damage.</p><p></p><p>This way, when you CdG, you just deal normal damage; figure out the save DC; and if the target saves you calculate your total damage (crit+sneak).</p><p></p><p>What do you think?</p><p></p><p>Another way of doing this would be CdG DC = damage (as per PH but without the +10).</p><p></p><p>I rejected this last one due to several reasons:</p><p></p><p>First, a commoner with a dagger would be too easily disregarded.</p><p></p><p>Second, I was looking for a way to handle this that would be an equalizer when comparing weapon's damage die and crit multiplier. Using any system that bases the CdG save DC on the total crit damage plays these differences up, which I didn't want.</p><p></p><p>All input appreciated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Grayhawk, post: 952643, member: 11288"] IME as a DM I've found myself holding off on using Coup de Grace vs the PC's as I don't [i]really[/i] want to kill them off. Therefore I'm working on a less deadly CdG that I can actually use against my players, giving them a fair chance of survival. So far, this is what I have: CdG save DC is 10+damage [b]before[/b] adding extra crit damage or any sneak attack damage. This way, when you CdG, you just deal normal damage; figure out the save DC; and if the target saves you calculate your total damage (crit+sneak). What do you think? Another way of doing this would be CdG DC = damage (as per PH but without the +10). I rejected this last one due to several reasons: First, a commoner with a dagger would be too easily disregarded. Second, I was looking for a way to handle this that would be an equalizer when comparing weapon's damage die and crit multiplier. Using any system that bases the CdG save DC on the total crit damage plays these differences up, which I didn't want. All input appreciated :) [/QUOTE]
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