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Less Epic Adventures - Rime of the Frostmaiden
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<blockquote data-quote="Neonchameleon" data-source="post: 8034123" data-attributes="member: 87792"><p>I wouldn't say it was a game without levels you wanted so much as without D&D's almost consequence free hit points, and without D&D's incredibly consequence free magic. </p><p></p><p>Under the D&D hit point system it doesn't matter how much of a battering you have taken - you are still exactly as capable of action at 1hp as you are at full health. Unless you die those fights are basically consequence free. For all some in the OSR claim otherwise D&D is really not good at characters struggling and has minimal mechanical support for them suffering.</p><p></p><p>Under the D&D magic system magic is 100% reliable and normally very useful for adventurers. You might not have enough, but there's no chance it will cause side effects, unexpectedly blow up in your face, or accidentally summon a demon. It's completely safe to use, unlike, for example, in Warhammer Fantasy Roleplay. And there isn't even a non-financial cost to using the magic.</p><p></p><p>Further with the expected length of a D&D campaign, and with how simple (and for that matter reversable) the death rules are you can't have true deaths that regularly because if you were planning on running every week for a year it would get tiresome. You also are going to out-level these threats.</p><p></p><p>On the other hand D&D is very suitable for Superheroes Save The World power fantasies for all those reasons. If you, [USER=49099]@jedijon[/USER], want the type of game you are asking for I'm going to recomment Warhammer Fantasy Roleplay, Apocalypse World, or Blades in the Dark as all serving your needs better than D&D.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8034123, member: 87792"] I wouldn't say it was a game without levels you wanted so much as without D&D's almost consequence free hit points, and without D&D's incredibly consequence free magic. Under the D&D hit point system it doesn't matter how much of a battering you have taken - you are still exactly as capable of action at 1hp as you are at full health. Unless you die those fights are basically consequence free. For all some in the OSR claim otherwise D&D is really not good at characters struggling and has minimal mechanical support for them suffering. Under the D&D magic system magic is 100% reliable and normally very useful for adventurers. You might not have enough, but there's no chance it will cause side effects, unexpectedly blow up in your face, or accidentally summon a demon. It's completely safe to use, unlike, for example, in Warhammer Fantasy Roleplay. And there isn't even a non-financial cost to using the magic. Further with the expected length of a D&D campaign, and with how simple (and for that matter reversable) the death rules are you can't have true deaths that regularly because if you were planning on running every week for a year it would get tiresome. You also are going to out-level these threats. On the other hand D&D is very suitable for Superheroes Save The World power fantasies for all those reasons. If you, [USER=49099]@jedijon[/USER], want the type of game you are asking for I'm going to recomment Warhammer Fantasy Roleplay, Apocalypse World, or Blades in the Dark as all serving your needs better than D&D. [/QUOTE]
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