Raven Swords
First Post
I was wondering if anyone had come up with some firm ideas/rules for tying the game mechanics more strongly to the role-playing side of the game?
Something like the social combat rules in exalted, although skill challenges do a good job in some ways (ok after some house rules) there is nothing in the class descriptions to support it (it should have been in the PHB!).
Anyway, I was vaguely thinking about 2nd ed style kits which add non-combat abilities only (I don't want to reduce combat powers as it screws with the balance of the game) and detail backgrounds / organisations etc.
Something like the social combat rules in exalted, although skill challenges do a good job in some ways (ok after some house rules) there is nothing in the class descriptions to support it (it should have been in the PHB!).
Anyway, I was vaguely thinking about 2nd ed style kits which add non-combat abilities only (I don't want to reduce combat powers as it screws with the balance of the game) and detail backgrounds / organisations etc.