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General Tabletop Discussion
*Pathfinder & Starfinder
Less flexible ability rolls.
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<blockquote data-quote="Tharkon" data-source="post: 5526018" data-attributes="member: 6674292"><p>I will probably be instructing players not to think of characters yet when I invite them.</p><p></p><p></p><p>It should not be forgotten that dying results in the loss of a level though. Nevertheless, a game is about fun, and I do want them to enjoy it.</p><p></p><p></p><p></p><p>I generally hate it when players change or choose their classes based on what classes other players choose. I don't consider it realistic that every party of adventurers has a rogue, a cleric, a wizard, and a fighter. And I say this as a DM as well as a player. Although in an upcoming campaign I am gonna be playing in the DM asked me to change my character since it would be the 3rd Paladin in the group, which I went along with as I saw it as a reasonable exception.</p><p></p><p>The main reason I came up with this idea is that it is more realistic, and thus hoping to guide the game into being focused on role playing more than mere statistics. The only reason why I allowed players to choose from two races is to avoid the case where a player might hate a particular race. But if the character really wanted to play a rogue and his two choices were dwarf and half-orc, at first they might be disappointed, but after a while they might see that not all rogues have to be halflings.</p><p></p><p>Aside from whether or not the entire idea is a good idea, I am also wondering if, assuming the system is in use, whether or not the reroll would be neccesary to make a character playable.</p></blockquote><p></p>
[QUOTE="Tharkon, post: 5526018, member: 6674292"] I will probably be instructing players not to think of characters yet when I invite them. It should not be forgotten that dying results in the loss of a level though. Nevertheless, a game is about fun, and I do want them to enjoy it. I generally hate it when players change or choose their classes based on what classes other players choose. I don't consider it realistic that every party of adventurers has a rogue, a cleric, a wizard, and a fighter. And I say this as a DM as well as a player. Although in an upcoming campaign I am gonna be playing in the DM asked me to change my character since it would be the 3rd Paladin in the group, which I went along with as I saw it as a reasonable exception. The main reason I came up with this idea is that it is more realistic, and thus hoping to guide the game into being focused on role playing more than mere statistics. The only reason why I allowed players to choose from two races is to avoid the case where a player might hate a particular race. But if the character really wanted to play a rogue and his two choices were dwarf and half-orc, at first they might be disappointed, but after a while they might see that not all rogues have to be halflings. Aside from whether or not the entire idea is a good idea, I am also wondering if, assuming the system is in use, whether or not the reroll would be neccesary to make a character playable. [/QUOTE]
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