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*Pathfinder & Starfinder
Less flexible ability rolls.
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<blockquote data-quote="Aluvial" data-source="post: 5526347" data-attributes="member: 6862"><p>I like rolling for ability scores, but I also impose a few limitations for my players.</p><p> </p><p>I wouldn't care for rolling for race... but I can see that working for at least one campaign, why not?</p><p> </p><p>I let the characters roll 4d6 for each stat, and reroll and one "1." You then take the highest 3 rolls. Then I let them assign the scores and race.</p><p> </p><p>Characters can not have a bonus under +5 total ability modifier (or they are rejected as being less then the heroic PC's I need for the story) or have over +10 total ability modifier, AFTER racial adjustments (that just too high for what I need in the game). I don't care what race you are, you just can't over +10 in all of your abilities.</p><p> </p><p>Now, I have played that you roll 5 rolls, 4d6, reroll any one 1, take the best 3, and then you must make a roll (same rules) for Charisma. That roll is whatever that roll is. This soft of fixed the Charisma is a dump stat issue that my players abused... and I do have a lot of "social" skill checks IMC, but still, that doesn't fix all problems there. </p><p> </p><p>I do allow point buys as well if a character goes that route. I think that all 12's is 24 points... I remember setting it up that I would give 24 to 27 points. Roll a d4 to determine... Or drop that to 21 to 24 points for 5 scores and still roll for the Chr (I didn't try that yet.) No one tried for this route though, they all still rolled.</p><p> </p><p><a href="http://www.roletohit.com/index.php?option=com_wrapper&view=wrapper&Itemid=92" target="_blank">D&D Point Buy Calculator</a> </p><p> </p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 5526347, member: 6862"] I like rolling for ability scores, but I also impose a few limitations for my players. I wouldn't care for rolling for race... but I can see that working for at least one campaign, why not? I let the characters roll 4d6 for each stat, and reroll and one "1." You then take the highest 3 rolls. Then I let them assign the scores and race. Characters can not have a bonus under +5 total ability modifier (or they are rejected as being less then the heroic PC's I need for the story) or have over +10 total ability modifier, AFTER racial adjustments (that just too high for what I need in the game). I don't care what race you are, you just can't over +10 in all of your abilities. Now, I have played that you roll 5 rolls, 4d6, reroll any one 1, take the best 3, and then you must make a roll (same rules) for Charisma. That roll is whatever that roll is. This soft of fixed the Charisma is a dump stat issue that my players abused... and I do have a lot of "social" skill checks IMC, but still, that doesn't fix all problems there. I do allow point buys as well if a character goes that route. I think that all 12's is 24 points... I remember setting it up that I would give 24 to 27 points. Roll a d4 to determine... Or drop that to 21 to 24 points for 5 scores and still roll for the Chr (I didn't try that yet.) No one tried for this route though, they all still rolled. [url=http://www.roletohit.com/index.php?option=com_wrapper&view=wrapper&Itemid=92]D&D Point Buy Calculator[/url] Aluvial [/QUOTE]
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Less flexible ability rolls.
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