Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Less flexible ability rolls.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jhaelen" data-source="post: 5526725" data-attributes="member: 46713"><p>Well, I'll stop before I enter badwrongfun territory but whenever I see someone arguing about realism and D&D in the same paragraph I cannot help but chuckle.</p><p></p><p>D&D is about everything _but_ realism. If you are really interested in realism, why don't you pick a different rpg system? Harnmaster, Ars Magica, Runequest, Rolemaster, etc. - any of these would probably be a better fit for your preferences!</p><p></p><p>The common counter is of course 'but D&D is flexible enough to support any play style'. To this I can only say, yep, a swiss knife can be useful in many situations but it cannot ever replace a proper toolbox.</p><p></p><p>If you still want to go forward with your plans (and I'm pretty sure you will!), I'd advise the following:</p><p>1. Make sure your players are on-board with your ideas. Unless they're as interested in your idea of realism as you are, there's going to be trouble.</p><p>2. Be prepared to adjust your encounters to allow unorthodox party compositions to survive.</p><p></p><p>As a parting comment:</p><p>Have you considered that it is actually the result of 'natural selection' that most (successful) parties consist of the four iconic classes? </p><p>It's simply what works best, that's why _I_ consider it highly realistic that most parties have a similar composition.</p><p></p><p>In my games I allow my players to play whatever they want. If that results in a dysfunctional party, I point out the potential problem but ultimately don't care, because it is a self-correcting problem:</p><p>Party members will die until they end up with a team that works well together and is able to deal with the variety of situations that may come up in a typical adventurer's career.</p><p></p><p>Of course, experienced players will realize this right away and take care to work together when creating new characters to make sure they will end up with a viable party.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5526725, member: 46713"] Well, I'll stop before I enter badwrongfun territory but whenever I see someone arguing about realism and D&D in the same paragraph I cannot help but chuckle. D&D is about everything _but_ realism. If you are really interested in realism, why don't you pick a different rpg system? Harnmaster, Ars Magica, Runequest, Rolemaster, etc. - any of these would probably be a better fit for your preferences! The common counter is of course 'but D&D is flexible enough to support any play style'. To this I can only say, yep, a swiss knife can be useful in many situations but it cannot ever replace a proper toolbox. If you still want to go forward with your plans (and I'm pretty sure you will!), I'd advise the following: 1. Make sure your players are on-board with your ideas. Unless they're as interested in your idea of realism as you are, there's going to be trouble. 2. Be prepared to adjust your encounters to allow unorthodox party compositions to survive. As a parting comment: Have you considered that it is actually the result of 'natural selection' that most (successful) parties consist of the four iconic classes? It's simply what works best, that's why _I_ consider it highly realistic that most parties have a similar composition. In my games I allow my players to play whatever they want. If that results in a dysfunctional party, I point out the potential problem but ultimately don't care, because it is a self-correcting problem: Party members will die until they end up with a team that works well together and is able to deal with the variety of situations that may come up in a typical adventurer's career. Of course, experienced players will realize this right away and take care to work together when creating new characters to make sure they will end up with a viable party. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Less flexible ability rolls.
Top