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Community
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Less flexible ability rolls.
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<blockquote data-quote="Tharkon" data-source="post: 5527167" data-attributes="member: 6674292"><p>I don't think any of them are familiar with AD&D or Swords and Sorcery, which I think you're referring to, and I only know them by name.</p><p></p><p>As above except in this case even the names are unfamiliar.</p><p></p><p></p><p>I will try that. I am actually surprised I did not think of it my self.</p><p></p><p></p><p>I am gonna bookmark that link, although I know the pointbuy system by heart. The normal 4d6, drop lowest die system equals between 27 and 28 point in the point buy system, without even calculating in the fact that they may reroll if their scores are below a certain minimum (total mod +0, must include one score of 14+ in the standard rules) which might explain your players preferring it over 24 points. But talking about point buy... I can't find it in the rulebook anymore. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p></p><p>I have thought about it a little bit, although mostly just as a way to accept how characters are created in a standard game, not necessarily of how I'd want players to be created in a game I'm DMing in. Whether this applies is also dependent on how the players end up forming a party. If they just happen to be captured by the same criminal, or just happen to be escaping the same burning city then this might not apply as much. In the latter case it is not even unlikely to restrict the characters to one or two races. My campaign is probably going to start in a way similar to the former.</p><p></p><p></p><p>I had not even thought about that, but since for the same reason as gender I would not do that. While it is possible to some degree for everyone to roleplay a different personality a bit. I think you'd need very experienced people to roleplay different genders or sexual orientation.</p><p></p><p></p><p>I can see this problem.</p><p></p><p>Also I'd like to point out that in this particular campaign the classical 4 iconic characters rule probably doesn't go up anyway since I will be removing the following PHB classes: Bard, Cleric, Druid, Sorcerer, Wizard.</p><p>Most of these classes will be replaced by NPC classes I am currently designing: Performer, Priest and Scholar I've come up with so far. But I don't expect any player to want to play these as they will be equal to if not weaker to the Adept class, which is also removed. This is because in this campaign magic is a concept unfamiliar to most mortal races and although some are studying this, it is a slow process that goes at the expense of about everything else. To make up for the lack of classes I am selecting some classes from other books. CW's Swashbuckler will give some use to Intelligence for example. And the CAdv's Ninja and Scout will put a use to Wisdom. For the Paladin and Ranger I will be using UA's spelless variants, and although not particular important for statistics the Paladin will be renamed to Cleric. To fix the problem of healing I might make a variant of the Brew Potion feature to allow for alchemical versions of some potions to supplement the Paladin's Lay on Hands ability.</p><p>I didn't think this would matter to question about the ability scores, and I also wanted to know what people's thoughts where without this information, that's why I did not mention it right away.</p></blockquote><p></p>
[QUOTE="Tharkon, post: 5527167, member: 6674292"] I don't think any of them are familiar with AD&D or Swords and Sorcery, which I think you're referring to, and I only know them by name. As above except in this case even the names are unfamiliar. I will try that. I am actually surprised I did not think of it my self. I am gonna bookmark that link, although I know the pointbuy system by heart. The normal 4d6, drop lowest die system equals between 27 and 28 point in the point buy system, without even calculating in the fact that they may reroll if their scores are below a certain minimum (total mod +0, must include one score of 14+ in the standard rules) which might explain your players preferring it over 24 points. But talking about point buy... I can't find it in the rulebook anymore. :confused: I have thought about it a little bit, although mostly just as a way to accept how characters are created in a standard game, not necessarily of how I'd want players to be created in a game I'm DMing in. Whether this applies is also dependent on how the players end up forming a party. If they just happen to be captured by the same criminal, or just happen to be escaping the same burning city then this might not apply as much. In the latter case it is not even unlikely to restrict the characters to one or two races. My campaign is probably going to start in a way similar to the former. I had not even thought about that, but since for the same reason as gender I would not do that. While it is possible to some degree for everyone to roleplay a different personality a bit. I think you'd need very experienced people to roleplay different genders or sexual orientation. I can see this problem. Also I'd like to point out that in this particular campaign the classical 4 iconic characters rule probably doesn't go up anyway since I will be removing the following PHB classes: Bard, Cleric, Druid, Sorcerer, Wizard. Most of these classes will be replaced by NPC classes I am currently designing: Performer, Priest and Scholar I've come up with so far. But I don't expect any player to want to play these as they will be equal to if not weaker to the Adept class, which is also removed. This is because in this campaign magic is a concept unfamiliar to most mortal races and although some are studying this, it is a slow process that goes at the expense of about everything else. To make up for the lack of classes I am selecting some classes from other books. CW's Swashbuckler will give some use to Intelligence for example. And the CAdv's Ninja and Scout will put a use to Wisdom. For the Paladin and Ranger I will be using UA's spelless variants, and although not particular important for statistics the Paladin will be renamed to Cleric. To fix the problem of healing I might make a variant of the Brew Potion feature to allow for alchemical versions of some potions to supplement the Paladin's Lay on Hands ability. I didn't think this would matter to question about the ability scores, and I also wanted to know what people's thoughts where without this information, that's why I did not mention it right away. [/QUOTE]
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Less flexible ability rolls.
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