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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Less flexible ability rolls.
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<blockquote data-quote="Aluvial" data-source="post: 5527235" data-attributes="member: 6862"><p>I see where you are going now. I don't think your system is too harsh for what you are doing. I might make it even more strict. </p><p> </p><p>Roll up a few ability point arrays. And then have them roll off for the arrays. Say you have 4 players, then they can roll off for who roles first for the array. Then you roll for the 3 left, then the 2 left, then finally, the last person gets the last one. Two arrays are +6 ability modifier, and the other two are +5. After they roll for races and arrays, then let them apply the racial trait to their array. Then, they can pick their class. The arrays that you use should be completely set. Don't let them switch two scores at all. The only real choice they should have is between two races (and their racial modifiers) and then their class. </p><p> </p><p>I like it, and I would like playing in this game. I like the idea that you are going to reduce magic to near nothing, and that your players have little to say about "how they were born." They do get some say in what profession/class they were in. I would definitely find a 0 level variant for this type of game. Start them at negative XP, or just redesign the 0-point for your XP chart (your new chart makes 500 xp for instance, the point for first level). Make them earn that first class. Give them some small amount of racial HD at the 0-level. Elves and half-elves get 1d3, halflings and gnomes get 1d2, dwarves and humans get 1d4, and half-orcs and the like get 1d5. Their first class will mean more to them if they do this. If you pull off the world, then the players will be very rewarded when they defeat that first big encounter. The sense of reward is greatest when you are just over ordinary. The PC's will be more special then the average Thorgar, but they will not just steamroll over the world like an old-school comic book superhero.</p><p> </p><p>I like the feel of ordinary heroes. Definitely kill a few of them early. Heck, I would have a wagon roll over one of them at 0-level as they try to rush across town with a message to their master. This type of death will make the world seem tough and that will make success even more worth it when it finally comes!</p><p> </p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 5527235, member: 6862"] I see where you are going now. I don't think your system is too harsh for what you are doing. I might make it even more strict. Roll up a few ability point arrays. And then have them roll off for the arrays. Say you have 4 players, then they can roll off for who roles first for the array. Then you roll for the 3 left, then the 2 left, then finally, the last person gets the last one. Two arrays are +6 ability modifier, and the other two are +5. After they roll for races and arrays, then let them apply the racial trait to their array. Then, they can pick their class. The arrays that you use should be completely set. Don't let them switch two scores at all. The only real choice they should have is between two races (and their racial modifiers) and then their class. I like it, and I would like playing in this game. I like the idea that you are going to reduce magic to near nothing, and that your players have little to say about "how they were born." They do get some say in what profession/class they were in. I would definitely find a 0 level variant for this type of game. Start them at negative XP, or just redesign the 0-point for your XP chart (your new chart makes 500 xp for instance, the point for first level). Make them earn that first class. Give them some small amount of racial HD at the 0-level. Elves and half-elves get 1d3, halflings and gnomes get 1d2, dwarves and humans get 1d4, and half-orcs and the like get 1d5. Their first class will mean more to them if they do this. If you pull off the world, then the players will be very rewarded when they defeat that first big encounter. The sense of reward is greatest when you are just over ordinary. The PC's will be more special then the average Thorgar, but they will not just steamroll over the world like an old-school comic book superhero. I like the feel of ordinary heroes. Definitely kill a few of them early. Heck, I would have a wagon roll over one of them at 0-level as they try to rush across town with a message to their master. This type of death will make the world seem tough and that will make success even more worth it when it finally comes! Aluvial [/QUOTE]
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Community
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Less flexible ability rolls.
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