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Less flexible ability rolls.
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<blockquote data-quote="Aluvial" data-source="post: 5527267" data-attributes="member: 6862"><p>I think that is the beauty of this type of game. Normal resting is now the norm. So, curses when they happen, would be VERY rare. Monsters might be around, but not in immense numbers. The ones that are out there are definitely nasty. I don't see this game going very far, much like 1st edition where anything over level 10 was a dream. Most adventurers would be happy to retire at 5th level with that small hoard they just found. 531 gp!!! Heck yeah, I lived long enough to buy a very small farm. Hopefully, some big monster won't eat all of my sheep. Hopefully, I'll live long enough to procreate, and I don't mean all of those bastards I left behind in those seedy port towns.</p><p> </p><p>In a game like this, I would see that your biggest, worst fear ever, would be getting a disease. I would definitely adopt some of the PF or 4E rules on disease progression. I think the best part of a game like this is that success means more to the player. If you don't die, you really have made a name for yourself. That is the type of character that you soon won't forget. This is the type of game that will be out of the ordinary.</p><p> </p><p>Dandu, what other problems can you foresee with this type of game? I'm curious to know myself. I'll start a new thread if the OP wants me to do that....</p><p> </p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 5527267, member: 6862"] I think that is the beauty of this type of game. Normal resting is now the norm. So, curses when they happen, would be VERY rare. Monsters might be around, but not in immense numbers. The ones that are out there are definitely nasty. I don't see this game going very far, much like 1st edition where anything over level 10 was a dream. Most adventurers would be happy to retire at 5th level with that small hoard they just found. 531 gp!!! Heck yeah, I lived long enough to buy a very small farm. Hopefully, some big monster won't eat all of my sheep. Hopefully, I'll live long enough to procreate, and I don't mean all of those bastards I left behind in those seedy port towns. In a game like this, I would see that your biggest, worst fear ever, would be getting a disease. I would definitely adopt some of the PF or 4E rules on disease progression. I think the best part of a game like this is that success means more to the player. If you don't die, you really have made a name for yourself. That is the type of character that you soon won't forget. This is the type of game that will be out of the ordinary. Dandu, what other problems can you foresee with this type of game? I'm curious to know myself. I'll start a new thread if the OP wants me to do that.... Aluvial [/QUOTE]
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