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<blockquote data-quote="Tharkon" data-source="post: 5527721" data-attributes="member: 6674292"><p>This would prevent them being to far apart, and to some extend even guides them into a good party composition if I make sure that each array has a different highest score. Although it's not in the near future by far, I foresee a party greater than 4, it's usually that way amongst my friends.</p><p></p><p> Dungeon Master's Guide 3.0 lists level-0 classes for people that want to multi-class at first level.</p><p></p><p>Would one level of humanoid work? Although that might be weird if they become a class with a d6 as hitdie (both d4 classes are banned).</p><p></p><p></p><p>Hmmm, killing them at this 0-level might actually be better than after they got their first level, since then it could seem harsh to that one player that obviously was used as an example (although justified if one players ends up being annoying or troublesome perhaps). And it still shows them that death isn't just possible, but in fact probable for an adventurer.</p><p> </p><p></p><p>I was just looking at the drugs section of the Book of Vile Evil, and this is probably something I'm gonna incorporate, although it should not be to common, otherwise the players on one side will ignore this healing magic, making the work designing it useless, and on the other side there will be a lot of junkies all over the place.</p><p></p><p></p><p>They could travel to a church or temple and hope that one of the priests that is high enough level to perform a ritual to cure them, but yes, if it happens mid-dungeon they will might end up dragging their allies along for a long time with clothes covering their mouth to protect them from the contagious disease. A broken bone might be a reason for other characters to research something (maybe not magic, but they could learn a language). Train, or partake in some festival. Or they could hire a wagon for the character to sit in, maybe they'll invent a wheelchair.</p><p>By comparison, it takes a level 16 priest to cast raise dead. And priests having nor armor, almost no weapons, and no combat magic, don't really gain experience fast, so finding a level 16 priest might be a quest on it's own, and at this time the fact I worked out the class all the way to 20 is for pure aesthetic purposes. There will probably be a few priests in big cities that are able to cure curses or disease at a price. The priest might also simply refuse service unless they prove themselves faithful to his religion, another hook for a quest.</p><p></p><p></p><p>Feel free to stay here, I might pick up some ideas from it.</p><p></p><p>I have read it.</p><p></p><p>Since I am pretty confident my players are not gonna read this thread I can explain a bit more about the magicality (is that a word) of this word. It is sort of post-apocalyptic, in the sense that it all exists, but most mortals have to re-discover it. A lot of portals to other planes are destroyed, and the planes drifted apart, making extraplanar creatures less common. Those that do end up on the Material Plane are not likely to expose themselves, and the players might be one of the few that do end up discovering them. The main way in which magic is presented is a type of crystal that is discovered which seems to be in tune with the so called "magical energies" which they discovered can enhance a weapon when it is crafted in a specific way to harness these energies. The players will later discover the dead portals to other planes where there are artifacts which they may or may not be able to bring with them. But when these crystals are exposed to the artifacts they will absorb some of these properties eventually allowing for flaming weapons, etc. Not every race is as advanced in the discovery of magic as well, and they are reluctant to share information with each other. So even though the players can start as elves and not know much of magic. There might be another group of elves that has made some more progress in their research.</p></blockquote><p></p>
[QUOTE="Tharkon, post: 5527721, member: 6674292"] This would prevent them being to far apart, and to some extend even guides them into a good party composition if I make sure that each array has a different highest score. Although it's not in the near future by far, I foresee a party greater than 4, it's usually that way amongst my friends. Dungeon Master's Guide 3.0 lists level-0 classes for people that want to multi-class at first level. Would one level of humanoid work? Although that might be weird if they become a class with a d6 as hitdie (both d4 classes are banned). Hmmm, killing them at this 0-level might actually be better than after they got their first level, since then it could seem harsh to that one player that obviously was used as an example (although justified if one players ends up being annoying or troublesome perhaps). And it still shows them that death isn't just possible, but in fact probable for an adventurer. I was just looking at the drugs section of the Book of Vile Evil, and this is probably something I'm gonna incorporate, although it should not be to common, otherwise the players on one side will ignore this healing magic, making the work designing it useless, and on the other side there will be a lot of junkies all over the place. They could travel to a church or temple and hope that one of the priests that is high enough level to perform a ritual to cure them, but yes, if it happens mid-dungeon they will might end up dragging their allies along for a long time with clothes covering their mouth to protect them from the contagious disease. A broken bone might be a reason for other characters to research something (maybe not magic, but they could learn a language). Train, or partake in some festival. Or they could hire a wagon for the character to sit in, maybe they'll invent a wheelchair. By comparison, it takes a level 16 priest to cast raise dead. And priests having nor armor, almost no weapons, and no combat magic, don't really gain experience fast, so finding a level 16 priest might be a quest on it's own, and at this time the fact I worked out the class all the way to 20 is for pure aesthetic purposes. There will probably be a few priests in big cities that are able to cure curses or disease at a price. The priest might also simply refuse service unless they prove themselves faithful to his religion, another hook for a quest. Feel free to stay here, I might pick up some ideas from it. I have read it. Since I am pretty confident my players are not gonna read this thread I can explain a bit more about the magicality (is that a word) of this word. It is sort of post-apocalyptic, in the sense that it all exists, but most mortals have to re-discover it. A lot of portals to other planes are destroyed, and the planes drifted apart, making extraplanar creatures less common. Those that do end up on the Material Plane are not likely to expose themselves, and the players might be one of the few that do end up discovering them. The main way in which magic is presented is a type of crystal that is discovered which seems to be in tune with the so called "magical energies" which they discovered can enhance a weapon when it is crafted in a specific way to harness these energies. The players will later discover the dead portals to other planes where there are artifacts which they may or may not be able to bring with them. But when these crystals are exposed to the artifacts they will absorb some of these properties eventually allowing for flaming weapons, etc. Not every race is as advanced in the discovery of magic as well, and they are reluctant to share information with each other. So even though the players can start as elves and not know much of magic. There might be another group of elves that has made some more progress in their research. [/QUOTE]
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