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Less hit points in 4e?
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<blockquote data-quote="Benimoto" data-source="post: 4015923" data-attributes="member: 40093"><p>We've seen some examples of hitpoints in the revised stats for the D&D minis creatures that have been released. The levels of the creatures released so far only go into the early teens, but creatures seem to have roughly 7 HP a level, with many of the highest creatures having as low as around 6 HP/level. For example, the skirmish version of Bruenor Battlehammer is a level 12 dwarf with 85 hp. The Dwarf Warlord in the rulebook is also level 12, with only 80 hp. For comparison, in the 3.5 RPG stats, Bruenor is level 13 with 154 hp.</p><p></p><p>Of course sometimes they cut down on the abilities of the miniatures pieces to keep them manageable, but my speculation is that yes, the HP for higher level characters and creatures are going down, which seems natural given the removal of iterative attacks and the smoothing over of critical hits.</p><p></p><p>One thing that seems a little fishy with the stats is that in the minis game, the level 14 Angel of Vengeance has 90 HP, or around 6.4 a level. The level 26 Pit Fiend's RPG stats have 375 HP, or 13.4 a level. That could be the regular/elite difference there, or it could indicate that I shouldn't be looking at the miniatures games HP for any indication about the RPG.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4015923, member: 40093"] We've seen some examples of hitpoints in the revised stats for the D&D minis creatures that have been released. The levels of the creatures released so far only go into the early teens, but creatures seem to have roughly 7 HP a level, with many of the highest creatures having as low as around 6 HP/level. For example, the skirmish version of Bruenor Battlehammer is a level 12 dwarf with 85 hp. The Dwarf Warlord in the rulebook is also level 12, with only 80 hp. For comparison, in the 3.5 RPG stats, Bruenor is level 13 with 154 hp. Of course sometimes they cut down on the abilities of the miniatures pieces to keep them manageable, but my speculation is that yes, the HP for higher level characters and creatures are going down, which seems natural given the removal of iterative attacks and the smoothing over of critical hits. One thing that seems a little fishy with the stats is that in the minis game, the level 14 Angel of Vengeance has 90 HP, or around 6.4 a level. The level 26 Pit Fiend's RPG stats have 375 HP, or 13.4 a level. That could be the regular/elite difference there, or it could indicate that I shouldn't be looking at the miniatures games HP for any indication about the RPG. [/QUOTE]
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