Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Less hit points in 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 4016206" data-attributes="member: 40961"><p>I wouldn't automatically make these assumptions.</p><p></p><p>First, while its a 26th level monster, you can't compare it to a CR 26 monster. Level and CR are NOT the same between editions. </p><p></p><p>A 26 CR monster was supposed to be an adequate fight, alone, for a party of 4 PCs. Simple enough.</p><p></p><p>But 4e uses an opponent slot kind of system, where you have a number of monster slots about equal to the number of party members. Some monsters use up multiple slots (a "solo," like a dragon, is 5). An elite monster, which includes the Pit Fiend, uses up two slots. This means that in a fight, your standard 4e party of five characters is NOT facing just one pit fiend. It is facing maybe two pit fiends, and a regular 26th level monster.</p><p></p><p>In addition, there are different types of melee monsters. One type is the "soldier" type, which we have been told covers monsters that are tactical and durable, rather than brutal and highly damaging. The Pit Fiend is a soldier monster. It has a whole lot of hit points, and some very high defenses. This fits its combat role.</p><p></p><p>Finally, the pit fiend's damage isn't all that low. Imagine a fight with two pit fiends, and some unknown ally, versus 5 PCs. First, both pit fiends are doing an automatic 15 damage per round per pit fiend to everyone within 25 feet. Lets assume they do a reasonably good job of boxing everyone in- that means up to about 30 damage per round per character, automatically. Or 150 damage per round, BEFORE they attack.</p><p></p><p>They also penalize armor class, and summon mook enemies. The mook enemies probably aren't so tough (though we haven't seen their stats), but against a foe with a penalized AC, they probably add up. There are a lot of them, after all.</p><p></p><p>Meanwhile, the pit fiends have attacks that not only do damage on impact, they create ongoing damage effects. A smart pit fiend is going to hit one character, leave them poisoned and on fire, then move on to the next character. This makes the damage add up pretty quickly. And the pit fiend's high AC and hit points, plus its ability to summon allies to absorb damage for it, mean that the fight will likely go on for quite a while.</p><p></p><p>Anyways, I don't know how much healing a level 26 cleric can toss out. But its going to be near 150 points per round to handle the aura effects of the pit fiend alone.</p><p></p><p>And of course the two pit fiends still have an ally, who benefits from the pit fiend's aura of fear, and who can add to the encounter.</p><p></p><p>I'm sure the pit fiend will be able to handle himself.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4016206, member: 40961"] I wouldn't automatically make these assumptions. First, while its a 26th level monster, you can't compare it to a CR 26 monster. Level and CR are NOT the same between editions. A 26 CR monster was supposed to be an adequate fight, alone, for a party of 4 PCs. Simple enough. But 4e uses an opponent slot kind of system, where you have a number of monster slots about equal to the number of party members. Some monsters use up multiple slots (a "solo," like a dragon, is 5). An elite monster, which includes the Pit Fiend, uses up two slots. This means that in a fight, your standard 4e party of five characters is NOT facing just one pit fiend. It is facing maybe two pit fiends, and a regular 26th level monster. In addition, there are different types of melee monsters. One type is the "soldier" type, which we have been told covers monsters that are tactical and durable, rather than brutal and highly damaging. The Pit Fiend is a soldier monster. It has a whole lot of hit points, and some very high defenses. This fits its combat role. Finally, the pit fiend's damage isn't all that low. Imagine a fight with two pit fiends, and some unknown ally, versus 5 PCs. First, both pit fiends are doing an automatic 15 damage per round per pit fiend to everyone within 25 feet. Lets assume they do a reasonably good job of boxing everyone in- that means up to about 30 damage per round per character, automatically. Or 150 damage per round, BEFORE they attack. They also penalize armor class, and summon mook enemies. The mook enemies probably aren't so tough (though we haven't seen their stats), but against a foe with a penalized AC, they probably add up. There are a lot of them, after all. Meanwhile, the pit fiends have attacks that not only do damage on impact, they create ongoing damage effects. A smart pit fiend is going to hit one character, leave them poisoned and on fire, then move on to the next character. This makes the damage add up pretty quickly. And the pit fiend's high AC and hit points, plus its ability to summon allies to absorb damage for it, mean that the fight will likely go on for quite a while. Anyways, I don't know how much healing a level 26 cleric can toss out. But its going to be near 150 points per round to handle the aura effects of the pit fiend alone. And of course the two pit fiends still have an ally, who benefits from the pit fiend's aura of fear, and who can add to the encounter. I'm sure the pit fiend will be able to handle himself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Less hit points in 4e?
Top