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Less is More: Why You Can't Get What You Want in D&D
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<blockquote data-quote="Hexmage-EN" data-source="post: 9347257" data-attributes="member: 79428"><p>Don't get me wrong, there are definitely aspects of 5E where the DM is expected to do a lot of the heavy lifting. The designers have at least been pretty generous with monsters, for example, and for the most part over time the monster abilities have gotten more interesting.</p><p></p><p>In contrast, being a player can feel limited for the non-caster classes unless I play a Battle Master Fighter. I wish there were more decision points in building a character, like how warlocks get Invocations to add another level of customization.</p><p></p><p></p><p></p><p>I tend to be a bit more generous with magic items because I enjoy giving the players more options outside of what their class provides, especially for classes and subclasses that have fewer baked-in options.</p><p></p><p>One of the favorites from my previous campaign was the Stonewall Shield, which basically let the shield's wielder plant it and create a 15 foot long Wall of Stone effect once per day. The party cleric once used it to seal off a tunnel so that the party could heal while a powerful monster hammered at it from the other side, and on another occasion the cleric used it to defend a bystander from area of effect enemy abilities during a fight.</p><p></p><p>In my current campaign I'm about to give a character who is the captain of a ship a magic item that basically gives the wearer the Knight of the Rose and Knight of the Crown Rally abilities from the Dragonlance campaign to represent her ability to command.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 9347257, member: 79428"] Don't get me wrong, there are definitely aspects of 5E where the DM is expected to do a lot of the heavy lifting. The designers have at least been pretty generous with monsters, for example, and for the most part over time the monster abilities have gotten more interesting. In contrast, being a player can feel limited for the non-caster classes unless I play a Battle Master Fighter. I wish there were more decision points in building a character, like how warlocks get Invocations to add another level of customization. I tend to be a bit more generous with magic items because I enjoy giving the players more options outside of what their class provides, especially for classes and subclasses that have fewer baked-in options. One of the favorites from my previous campaign was the Stonewall Shield, which basically let the shield's wielder plant it and create a 15 foot long Wall of Stone effect once per day. The party cleric once used it to seal off a tunnel so that the party could heal while a powerful monster hammered at it from the other side, and on another occasion the cleric used it to defend a bystander from area of effect enemy abilities during a fight. In my current campaign I'm about to give a character who is the captain of a ship a magic item that basically gives the wearer the Knight of the Rose and Knight of the Crown Rally abilities from the Dragonlance campaign to represent her ability to command. [/QUOTE]
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