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Less is More: Why You Can't Get What You Want in D&D
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<blockquote data-quote="Oofta" data-source="post: 9348662" data-attributes="member: 6801845"><p>A thought regarding the OP that I meant to write up before I got caught up in discussion when catching up on the thread.</p><p></p><p>The paradox of choice is the theory that while we may think we want more options, more options pretty quickly leads to dissatisfaction. If you have 4 colors to pick from for your car, you'll pick one of the 4 and probably be pretty happy with it. So if you had 10 or 20 color options to pick from shouldn't you be even happier? Studies show that it's simply not true. Not only do you experience more stress and anxiety making the choice, but you'll also be less satisfied with whatever choice you do finally end up with.</p><p></p><p>Which can be an issue with D&D. I may be happy with my halfling rogue, but would I have been even happier with that elven warlock? Every choice you make in the game comes with an opportunity cost, the cost of the option not chosen. The more options you have, the higher the opportunity cost. We <em>think</em> more options will make us happier and up to a certain point they do. But there will always be a tipping point where it goes the other way.</p><p></p><p>Obviously general statements don't work for all individuals but having a relatively limited number of options can actually make the game more rewarding.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9348662, member: 6801845"] A thought regarding the OP that I meant to write up before I got caught up in discussion when catching up on the thread. The paradox of choice is the theory that while we may think we want more options, more options pretty quickly leads to dissatisfaction. If you have 4 colors to pick from for your car, you'll pick one of the 4 and probably be pretty happy with it. So if you had 10 or 20 color options to pick from shouldn't you be even happier? Studies show that it's simply not true. Not only do you experience more stress and anxiety making the choice, but you'll also be less satisfied with whatever choice you do finally end up with. Which can be an issue with D&D. I may be happy with my halfling rogue, but would I have been even happier with that elven warlock? Every choice you make in the game comes with an opportunity cost, the cost of the option not chosen. The more options you have, the higher the opportunity cost. We [I]think[/I] more options will make us happier and up to a certain point they do. But there will always be a tipping point where it goes the other way. Obviously general statements don't work for all individuals but having a relatively limited number of options can actually make the game more rewarding. [/QUOTE]
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