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Less is More: Why You Can't Get What You Want in D&D
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9351781" data-attributes="member: 7023840"><p>The perfect is the enemy of the good.</p><p></p><p>It's the M. Creosote problem. You think you can always eat more, until suddenly, one more wafer thin mint is too much.</p><p></p><p>Could 5e have put out more without compromising the lifespan? Probably? Maybe? All we do know is that it is the most successful edition of D&D to date, ushered in a new golden age of D&D, and not only had an incredibly long life (the longest of any WoTC D&D), but is continuing on with the revision.</p><p></p><p>Given the rapacious and voracious nature of Hasbro, which consumes IP and excretes shareholder value, I am thankful that 5e was able to be developed in a low-stakes environment and allowed to grow in the manner that it did. </p><p></p><p>If anything, I think that we will see an increased pace of product moving forward after the new edition (and with DDB) to meet profit goals, and we will see how that works. I am inclined to believe that increased product pace will be bad for the traditional market (pen and paper) but I am agnostic as to the DDB / Virtual TT market.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9351781, member: 7023840"] The perfect is the enemy of the good. It's the M. Creosote problem. You think you can always eat more, until suddenly, one more wafer thin mint is too much. Could 5e have put out more without compromising the lifespan? Probably? Maybe? All we do know is that it is the most successful edition of D&D to date, ushered in a new golden age of D&D, and not only had an incredibly long life (the longest of any WoTC D&D), but is continuing on with the revision. Given the rapacious and voracious nature of Hasbro, which consumes IP and excretes shareholder value, I am thankful that 5e was able to be developed in a low-stakes environment and allowed to grow in the manner that it did. If anything, I think that we will see an increased pace of product moving forward after the new edition (and with DDB) to meet profit goals, and we will see how that works. I am inclined to believe that increased product pace will be bad for the traditional market (pen and paper) but I am agnostic as to the DDB / Virtual TT market. [/QUOTE]
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Less is More: Why You Can't Get What You Want in D&D
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