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<blockquote data-quote="S'mon" data-source="post: 8443142" data-attributes="member: 463"><p>My son always loved killing things in D&D/RPGs, from when he first started playing age ca 4. Although he's also keen on befriending monsters, bandits, cultists et al and recruiting them to the ranks of his minions.</p><p></p><p>I think a disillusion with violent fantasy may tend to come with age. Videogames do their best to desensitise us, I remember when I first started playing Fallout 4 and met the first Raiders, getting quite annoyed: "What do you mean I have to kill these people?!"</p><p></p><p>I think D&D can definitely be run like a 12-rated Superhero film, without a lot of explicit onscreen death. Make 0 hp unconscious not dead, as suggested upthread. Use enemies who don't necessarily have to be finished off - players may feel they need to kill the unconscious goblins, but Captain America doesn't go around headshotting unconscious Hydra mooks (even though he was doubtless trained to do so in the army, as I was BiTD).</p></blockquote><p></p>
[QUOTE="S'mon, post: 8443142, member: 463"] My son always loved killing things in D&D/RPGs, from when he first started playing age ca 4. Although he's also keen on befriending monsters, bandits, cultists et al and recruiting them to the ranks of his minions. I think a disillusion with violent fantasy may tend to come with age. Videogames do their best to desensitise us, I remember when I first started playing Fallout 4 and met the first Raiders, getting quite annoyed: "What do you mean I have to kill these people?!" I think D&D can definitely be run like a 12-rated Superhero film, without a lot of explicit onscreen death. Make 0 hp unconscious not dead, as suggested upthread. Use enemies who don't necessarily have to be finished off - players may feel they need to kill the unconscious goblins, but Captain America doesn't go around headshotting unconscious Hydra mooks (even though he was doubtless trained to do so in the army, as I was BiTD). [/QUOTE]
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