Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Less killing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 8449985" data-attributes="member: 7030563"><p>Well I think it is fantasy, which has traditionally been about good and evil and good overcoming evil. This is not the first time we have heard this argument though. The violence in the game, along with the magic, was used by the religious activists to rail against and try to ban D&D some 40 years ago.</p><p></p><p>I get what you are saying, but I don't think it is correct to compare real life to make believe. Make believe "killing" has been around forever with games like cops and robbers and army men and even board games like battleship or axis and allies. While we can debate the moral implications of such, those games don't cause PTSD, nor is there any evidence they lead to any other mental illness or maladjustment. I also think that PTSD itself is more the result of being shot at and being threatened with death yourself than it is about killing other people. I think people launching crusie missiles, flying Drones or dropping bombs kill far more people than machine gunners today and don't suffer the same levels of PTSD.</p><p></p><p>Considering that combat is a pillar of the game and that many of the class and subclass abilities are centered around combat it will be difficult to remove without changing the fundamentals of the game. Even the name of the "fighter" class is explicitly and specifically associated with violence and the "assassin" subclass is likewise named for something intrinsically tied to the act of murdering someone.</p><p></p><p>Finally the whole combat system is pretty fantastic. If you stab someone with a dagger in real life that person is likely going to die, and if you stab him 10 times (25 hps damage) he is almost certainly going to die. Meanwhile plenty of D&D bad guys will survive that 25 hps of damage and almost all will survive 1 dagger stab. So if we change the rules to say 0hp means capitulation there is still the problem that we are bashing people with a club 15 times or slashing them with a sword 15 times or literally lighting them on fire or electrocuting them before they "capitulate".</p><p></p><p>That said, it could still be fun without any death, although some parts would get tough to explain and some people will in fact fight to the death to defend what they have or to take from others and that will get difficult to role play around.</p><p></p><p>When you get down to it the game is make believe and I see little problem with pretending to kill fantastical evil creatures and beings.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8449985, member: 7030563"] Well I think it is fantasy, which has traditionally been about good and evil and good overcoming evil. This is not the first time we have heard this argument though. The violence in the game, along with the magic, was used by the religious activists to rail against and try to ban D&D some 40 years ago. I get what you are saying, but I don't think it is correct to compare real life to make believe. Make believe "killing" has been around forever with games like cops and robbers and army men and even board games like battleship or axis and allies. While we can debate the moral implications of such, those games don't cause PTSD, nor is there any evidence they lead to any other mental illness or maladjustment. I also think that PTSD itself is more the result of being shot at and being threatened with death yourself than it is about killing other people. I think people launching crusie missiles, flying Drones or dropping bombs kill far more people than machine gunners today and don't suffer the same levels of PTSD. Considering that combat is a pillar of the game and that many of the class and subclass abilities are centered around combat it will be difficult to remove without changing the fundamentals of the game. Even the name of the "fighter" class is explicitly and specifically associated with violence and the "assassin" subclass is likewise named for something intrinsically tied to the act of murdering someone. Finally the whole combat system is pretty fantastic. If you stab someone with a dagger in real life that person is likely going to die, and if you stab him 10 times (25 hps damage) he is almost certainly going to die. Meanwhile plenty of D&D bad guys will survive that 25 hps of damage and almost all will survive 1 dagger stab. So if we change the rules to say 0hp means capitulation there is still the problem that we are bashing people with a club 15 times or slashing them with a sword 15 times or literally lighting them on fire or electrocuting them before they "capitulate". That said, it could still be fun without any death, although some parts would get tough to explain and some people will in fact fight to the death to defend what they have or to take from others and that will get difficult to role play around. When you get down to it the game is make believe and I see little problem with pretending to kill fantastical evil creatures and beings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Less killing
Top