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Less magical item dependance; an Idea - Testing the waters
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<blockquote data-quote="Michael Tree" data-source="post: 895947" data-attributes="member: 1455"><p>I don't think anyone here is assuming that. However, they are significantly less powerful than the standard, and opponents that should be fairly easy to defeat become much more difficult. In the very example you described, the opponents of the "suggested CR" are much more difficult for you to defeat than the standard 1/4 of resources. To your characters, they're a much higher CR than is listed in the book, and as you gain more and more levels, the disparity will become even more extreme. Worse yet, you'll be rewarded less and less XP, as your GM will be forced to put you against opponents of lower CRs than your level, until you're no longer gaining XP for opponents that are challenging for you.</p><p></p><p>I understand that the tactics your party uses are interesting and fun, and I agree. However, what will happen when more and more of your opponents have DR (vs. the fighters) and high saving throws (vs. the spellcasters). Will the player of your fighter be happy with <em>always</em> being a pseudo-cleric? Will the barbarian player be happy when he's useless in all combats unless for bullrushes? Both sound dreadfully boring to me.</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 895947, member: 1455"] I don't think anyone here is assuming that. However, they are significantly less powerful than the standard, and opponents that should be fairly easy to defeat become much more difficult. In the very example you described, the opponents of the "suggested CR" are much more difficult for you to defeat than the standard 1/4 of resources. To your characters, they're a much higher CR than is listed in the book, and as you gain more and more levels, the disparity will become even more extreme. Worse yet, you'll be rewarded less and less XP, as your GM will be forced to put you against opponents of lower CRs than your level, until you're no longer gaining XP for opponents that are challenging for you. I understand that the tactics your party uses are interesting and fun, and I agree. However, what will happen when more and more of your opponents have DR (vs. the fighters) and high saving throws (vs. the spellcasters). Will the player of your fighter be happy with [i]always[/i] being a pseudo-cleric? Will the barbarian player be happy when he's useless in all combats unless for bullrushes? Both sound dreadfully boring to me. [/QUOTE]
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