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Less magical item dependance; an Idea - Testing the waters
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<blockquote data-quote="Apok" data-source="post: 896439" data-attributes="member: 1969"><p>Woah, lotta responses and a great many interesting points of view. Good stuff, guys. Okay, I'm gonna respond to this one because, IMO, it's the most relevant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Yes, this is <em>precisely</em> the reason I am making this change and I completely agree with your philosophy regarding a game's flavor. Not only to change the flavor, per se, but the entire feel as well by giving the players a little more control over how they want to develop their character. </p><p></p><p>In other words, if someone really wants a guy who can pull off Matrix-style dodges and fly around like Neo without the aid of magic, it's in there. If they want to be able to summon their weapons out of thin air from an extra-dimensional space, they can do that too. If they want to be able to run up walls and along ceilings and jump over 100' straight up from a standing position, it can be done. If they wan't their character to unleash a melee attack so fast it leaves an afterimage and light contrails, great. </p><p></p><p>Can you accomplish all these things right now, with the proper use of spells and magic gear? Yes, but to me that's boring. I'd much rather the character's have the ability within themselves where it can't be stolen or taken away. This way, I can save the really awesome, earth-shattering power for the artifacts. </p><p></p><p>I will be taking certain balance issues into account, but I'm not going to be mathematically hyper-precise or even terribly worried about balance, because I'm looking for a more out-there feel. Something thats a little less pseudo-medieval fantasy and more anime. Yeah, I could probably run BESM and get a similiar feel, but I don't care for the Tri-Stat system and half the fun is the raw process of creation. Rules tinkering is something of a hobby of mine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Oh, btw, I have no intention of doing this as a full-fledged published work. This is purely for my own use and amusement, which I will gladly share (once it's at least somewhat complete) with those who are interested. I will also most likely be picking up Midnight because I am an FFG product-whore, but that's a whole other issue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Apok, post: 896439, member: 1969"] Woah, lotta responses and a great many interesting points of view. Good stuff, guys. Okay, I'm gonna respond to this one because, IMO, it's the most relevant. :D Yes, this is [i]precisely[/i] the reason I am making this change and I completely agree with your philosophy regarding a game's flavor. Not only to change the flavor, per se, but the entire feel as well by giving the players a little more control over how they want to develop their character. In other words, if someone really wants a guy who can pull off Matrix-style dodges and fly around like Neo without the aid of magic, it's in there. If they want to be able to summon their weapons out of thin air from an extra-dimensional space, they can do that too. If they want to be able to run up walls and along ceilings and jump over 100' straight up from a standing position, it can be done. If they wan't their character to unleash a melee attack so fast it leaves an afterimage and light contrails, great. Can you accomplish all these things right now, with the proper use of spells and magic gear? Yes, but to me that's boring. I'd much rather the character's have the ability within themselves where it can't be stolen or taken away. This way, I can save the really awesome, earth-shattering power for the artifacts. I will be taking certain balance issues into account, but I'm not going to be mathematically hyper-precise or even terribly worried about balance, because I'm looking for a more out-there feel. Something thats a little less pseudo-medieval fantasy and more anime. Yeah, I could probably run BESM and get a similiar feel, but I don't care for the Tri-Stat system and half the fun is the raw process of creation. Rules tinkering is something of a hobby of mine. ;) Oh, btw, I have no intention of doing this as a full-fledged published work. This is purely for my own use and amusement, which I will gladly share (once it's at least somewhat complete) with those who are interested. I will also most likely be picking up Midnight because I am an FFG product-whore, but that's a whole other issue. :D [/QUOTE]
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