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Less magical item dependance; an Idea - Testing the waters
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<blockquote data-quote="jester47" data-source="post: 898111" data-attributes="member: 2238"><p>Anyways, I think it is a credit to the system that we are all able to come up with the necessary solutions for our games to a percieved problem that does not really exist. </p><p></p><p>There is a better way already allowed for. If you don't have magic items get better, then they must be stolen, destroyed, or lost. If you dont do this then you get the problem of the item's power being static and the characters power being cumulative. The easy solution is the characters ability to improve the items that they find. This is not unheard of and works just fine to solve the problem since the rules accomodate such actions. In fact I ask everyone to look at the DMG p.246 bottom right hand corner. It is the last rule in the DMG and expressly states that you can upgrade magic items for this very reason. It allows you to keep magic items rare and special without hindering the characters. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 898111, member: 2238"] Anyways, I think it is a credit to the system that we are all able to come up with the necessary solutions for our games to a percieved problem that does not really exist. There is a better way already allowed for. If you don't have magic items get better, then they must be stolen, destroyed, or lost. If you dont do this then you get the problem of the item's power being static and the characters power being cumulative. The easy solution is the characters ability to improve the items that they find. This is not unheard of and works just fine to solve the problem since the rules accomodate such actions. In fact I ask everyone to look at the DMG p.246 bottom right hand corner. It is the last rule in the DMG and expressly states that you can upgrade magic items for this very reason. It allows you to keep magic items rare and special without hindering the characters. Aaron. [/QUOTE]
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Less magical item dependance; an Idea - Testing the waters
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