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Less magical item dependance; an Idea - Testing the waters
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<blockquote data-quote="Saeviomagy" data-source="post: 899798" data-attributes="member: 5890"><p>What is the problem?</p><p></p><p>Magic items don't seem 'rare' enough.</p><p></p><p>What is the obvious solution?</p><p></p><p>Make magic items far less common</p><p></p><p>What are the problems with this?</p><p></p><p>a) Monsters become more difficult to beat, and the CR system ceases working as it should</p><p></p><p>b) Fighters really, really get left out, because there are simply so many things they flat-out cannot do</p><p></p><p>What are the solutions to these problems?</p><p></p><p>a) Raise the CR's OR Simply adapt - tougher fights of lower CR's can be easily balanced with less fights per day. In reality, it doesn't matter much as long as everyone in the party still levels at the same rate.</p><p></p><p>b) Make magic less powerful. If a spell replicates something which usually can only be achieved with a magical item (flight, invisibility, immunities, teleportation, scrying, planar travel etc), then bump it up one or more levels, or associate some major cost with it (prime one would be XP) to discourage it's use somewhat. If bumping up the level of a spell pushes it to level 10, then so be it - it no longer exists.</p><p></p><p>Alternately, make some non-magical items which either negate those particular advantages, or give them to individuals. Adamantine weapons are a prime example - all the benefits of a magical weapon, without the magic. Bows with significantly longer ranges reduce the power of flight. A herb which allows you to see the unseen negates invisibility. and so on.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 899798, member: 5890"] What is the problem? Magic items don't seem 'rare' enough. What is the obvious solution? Make magic items far less common What are the problems with this? a) Monsters become more difficult to beat, and the CR system ceases working as it should b) Fighters really, really get left out, because there are simply so many things they flat-out cannot do What are the solutions to these problems? a) Raise the CR's OR Simply adapt - tougher fights of lower CR's can be easily balanced with less fights per day. In reality, it doesn't matter much as long as everyone in the party still levels at the same rate. b) Make magic less powerful. If a spell replicates something which usually can only be achieved with a magical item (flight, invisibility, immunities, teleportation, scrying, planar travel etc), then bump it up one or more levels, or associate some major cost with it (prime one would be XP) to discourage it's use somewhat. If bumping up the level of a spell pushes it to level 10, then so be it - it no longer exists. Alternately, make some non-magical items which either negate those particular advantages, or give them to individuals. Adamantine weapons are a prime example - all the benefits of a magical weapon, without the magic. Bows with significantly longer ranges reduce the power of flight. A herb which allows you to see the unseen negates invisibility. and so on. [/QUOTE]
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