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D&D Older Editions
Less miniature, simpler combats in 4E
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<blockquote data-quote="DEFCON 1" data-source="post: 5040908" data-attributes="member: 7006"><p>7th Sea does have rules for judging range, but that is mainly for their ship-to-ship combat and chase scenes. In both cases you have movement phases where you attempt to close or gain distance from each other, then you have attack phases (for ship combat mainly). However, in hand-to-hand swordfighting... it is just assumed that both combatants are fighting each other throughout whatever location you happen to be in, and thus specificity of <em>exactly</em> where you both are is not paid attention to. Using the 'terrain' of a location is basically a player choice whenever they want to add it to their action, and it's assumed the characters have moved wherever they needed to to accomplish it.</p><p></p><p>So I would not think that 7th Sea would be a good choice for trying to emulate 'mapless 4E'.</p><p></p><p>(That being said... I absolutely LOVE 7th Sea, their game mechanics, and their fluff, so I cannot recommend the game enough. It's my second-most-played game after D&D)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5040908, member: 7006"] 7th Sea does have rules for judging range, but that is mainly for their ship-to-ship combat and chase scenes. In both cases you have movement phases where you attempt to close or gain distance from each other, then you have attack phases (for ship combat mainly). However, in hand-to-hand swordfighting... it is just assumed that both combatants are fighting each other throughout whatever location you happen to be in, and thus specificity of [I]exactly[/I] where you both are is not paid attention to. Using the 'terrain' of a location is basically a player choice whenever they want to add it to their action, and it's assumed the characters have moved wherever they needed to to accomplish it. So I would not think that 7th Sea would be a good choice for trying to emulate 'mapless 4E'. (That being said... I absolutely LOVE 7th Sea, their game mechanics, and their fluff, so I cannot recommend the game enough. It's my second-most-played game after D&D) [/QUOTE]
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Less miniature, simpler combats in 4E
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