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Less Opportunity Attacks
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<blockquote data-quote="Jaeger" data-source="post: 8022006" data-attributes="member: 27996"><p>Can I ask you not to project things into what I wrote that aren't there?</p><p></p><p></p><p></p><p></p><p>If not being able to run past your opponents is something the game designer wants to emphasize, than AoO helps with this.</p><p></p><p>D&D does this. Other games do not.</p><p></p><p>PF2 does not have universal AoO - and if reading peoples experiences with the game on this site is any indication, it is simply not an issue.</p><p></p><p></p><p></p><p>I will venture a guess that you see a PC or Enemy just being able to run past or away from an opponent on their turn is an issue.</p><p></p><p>Some games do not see it as an issue at all.</p><p></p><p></p><p></p><p></p><p>I'm sure they do as well, but a D&D style AoO is not the only way to deal with such an issue - assuming of course that the game designer sees it as an issue with his combat system at all.</p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8022006, member: 27996"] Can I ask you not to project things into what I wrote that aren't there? If not being able to run past your opponents is something the game designer wants to emphasize, than AoO helps with this. D&D does this. Other games do not. PF2 does not have universal AoO - and if reading peoples experiences with the game on this site is any indication, it is simply not an issue. I will venture a guess that you see a PC or Enemy just being able to run past or away from an opponent on their turn is an issue. Some games do not see it as an issue at all. I'm sure they do as well, but a D&D style AoO is not the only way to deal with such an issue - assuming of course that the game designer sees it as an issue with his combat system at all. . [/QUOTE]
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