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Less-than-Basic D&D: Races
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<blockquote data-quote="GreenTengu" data-source="post: 6670162" data-attributes="member: 6777454"><p>I think you are running the risk of over-complicating this and that was against your original conceptions and principles.</p><p></p><p>Here is a thought for you.</p><p>Typically a human character has the ability to choose a feat at first level, right?</p><p></p><p>So how about having each race be a feat that you can only choose at first level and instead of altering the ability scores (possibly leading to abuse), instead you the feats have a prerequisite based on ability scores.</p><p></p><p>Dwarf require Constitution 14+ and Strength and Wisdom of 12+</p><p>(Half-)Elf (hopefully regardless of high, wood or dark) requires Dexterity of 14+ and Intelligence, Wisdom and Charisma of 12+.</p><p>Halfling requires Dexterity of 14+ and Constitution and Charisma of 12+.</p><p>Gnome requires an Intelligence of 14+ and a Dexterity and Constitution of 12+.</p><p>(Half-)Orc requires a Strength of 14+ and a Constitution of 12+.</p><p></p><p>In this way the races can be as good as a feat. Maybe even slightly better than a feat since it is limited when you can take it, is likely to be too scattered to help you achieve some real mechanical edge and the prerequisites are steep enough that your character concept gets narrowed just a bit by making this choice.</p><p></p><p>There could also be accompanying background for the most generic, stereotypical member of the society-- but this should be optional because you could certainly be an Elven Solider or a Gnome Sailor or Dwarf Researcher or whatever.</p><p></p><p>This would carry with it the benefits that the races could still be a multitude of different classes rather than being forced to be a single class (i.e. demi-humans are not without clerics), but it wouldn't be adding anything of value to the character for having selected a race. You could skip right over it and just say 'you can say you are whatever race you want to be and it doesn't alter anything mechanically." In fact, you'd be trading in the chance to be better at your class to be something other than human.</p><p></p><p>It also makes it much easier to expand into other races as it would just involve coming up with another feat instead of having to balance racial bonuses.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6670162, member: 6777454"] I think you are running the risk of over-complicating this and that was against your original conceptions and principles. Here is a thought for you. Typically a human character has the ability to choose a feat at first level, right? So how about having each race be a feat that you can only choose at first level and instead of altering the ability scores (possibly leading to abuse), instead you the feats have a prerequisite based on ability scores. Dwarf require Constitution 14+ and Strength and Wisdom of 12+ (Half-)Elf (hopefully regardless of high, wood or dark) requires Dexterity of 14+ and Intelligence, Wisdom and Charisma of 12+. Halfling requires Dexterity of 14+ and Constitution and Charisma of 12+. Gnome requires an Intelligence of 14+ and a Dexterity and Constitution of 12+. (Half-)Orc requires a Strength of 14+ and a Constitution of 12+. In this way the races can be as good as a feat. Maybe even slightly better than a feat since it is limited when you can take it, is likely to be too scattered to help you achieve some real mechanical edge and the prerequisites are steep enough that your character concept gets narrowed just a bit by making this choice. There could also be accompanying background for the most generic, stereotypical member of the society-- but this should be optional because you could certainly be an Elven Solider or a Gnome Sailor or Dwarf Researcher or whatever. This would carry with it the benefits that the races could still be a multitude of different classes rather than being forced to be a single class (i.e. demi-humans are not without clerics), but it wouldn't be adding anything of value to the character for having selected a race. You could skip right over it and just say 'you can say you are whatever race you want to be and it doesn't alter anything mechanically." In fact, you'd be trading in the chance to be better at your class to be something other than human. It also makes it much easier to expand into other races as it would just involve coming up with another feat instead of having to balance racial bonuses. [/QUOTE]
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