Pbartender
First Post
So, in game, my Illusionist is planning on researching two new spells... Lesser Shadow Conjuration and Lesser Shadow Evocation... Partially to fill out the Illusion spell list, and partially to make himself a more versatile wizard.
Here's what I've got for the spells, it's a pretty simple conversion, but tell me what you think.
Here's what I've got for the spells, it's a pretty simple conversion, but tell me what you think.
Lesser Shadow Conjuration
Illusion (Shadow)
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 action
Range: See text
Effect: See text
Duration: See text
Saving Throw: Will disbelief (if interacted with); varies (see text)
Spell Resistance: No (see text)
The character uses material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow conjuration can mimic any sorcerer or wizard conjuration spell of 2nd level or lower. Shadow conjurations are minimally strong in comparison to the real things, though creatures who believe the shadow conjurations to be real are affected by them at full strength.
All those that interact with the conjured object, force, or creature can make Will saves to recognize its shadowy nature. Those who succeed do so.
Attack spells, such as flame arrow, have normal effects unless those affected succeed at Will saves. Each disbelieving creature takes no damage from the attack. If the disbelieved attack has a special effect other than damage, that effect does not occur. Mimicked spells allow the normal saves and SR.
Lesser shadow objects or substances, such as obscuring mists, have normal effects except against those who disbelieve them. Against disbelievers, they do not work.
Lesser shadow creatures have only one hit point (regardless of whether they’re recognized as shadowy). They deal normal damage and have all normal abilities and weaknesses. Against a creature who recognizes them as shadowy, however, such a creature deals no damage, and all special abilities fail to work. Furthermore, all shadow creatures have an AC of 10.
Those who succeed at their saves see the shadow conjurations as transparent images superimposed on vague, shadowy forms.
Lesser Shadow Evocation
Illusion (Shadow)
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 action
Range: See text
Effect: See text
Duration: See text
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: Yes
The character taps energy from the Plane of Shadow to cast a quasi-real, illusory version of a wizard or sorcerer evocation of 3rd level or lower. (For a spell with more than one level, use the best one applicable to the character.) For example, this spell can be magic missile, fireball, lightning bolt, or so on. If recognized as a shadow evocation, a damaging spell deals no damage. Regardless of the result of the save to disbelieve, affected creatures are also allowed any save the spell being simulated allows, but set the save DC according to shadow magic’s level (4th) rather than the spell’s normal level. Nondamaging effects (such as web’s ensnarement) have no effect when the shadow magic is recognized as mostly illusory.