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Lesser Vorpal Sword
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<blockquote data-quote="DEFCON 1" data-source="post: 9566080" data-attributes="member: 7006"><p>My paladin in a PF game I'm playing in was given a +3 vorpal sword at probably 7th-8th level that also required a Nat 20 crit confirmation, so like yours it was a lower-powered one than normal. At least for us it has never really been a big deal because we face a large variety of enemies and creatures that only some can be decapitated on, plus our party is of 6 PCs which means battles tend to end in shorter numbers of rounds (reducing the number of attack roll opportunities I have to roll those confirmed Nat 20s.)</p><p></p><p>All told I've taken the heads off a handful of creatures, but thus far only two "plot-centric" enemies have I done it to. And for those two times even though I was ending a fight quickly on a "big bad"... they both became very memorable moments in the campaign. And goodness knows the other PCs have had more than their fair share of "How do you want to do this?" moments as well, so my character has by no means dominated the discussion on that score.</p><p></p><p>Granted... we play with a DM who knows all of this and is very cognizant and careful about keeping the balance amongst all of us so that no one dominates things all the time (and all the other 5 PCs have more than their share of cool and powerful magic items too)... so just because it works for us doesn't necessarily mean it will work for everyone. But if you have a specific reason for giving your players a vorpal sword and think you can keep the party balanced even with it in the hands of one of your PCs... then go ahead and try it. If the sword is sentient... as your just previous post seems to possibly infer... then if at some point the sword becomes too much for the party than you can always find a reason for the sword to ditch the group and move on.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9566080, member: 7006"] My paladin in a PF game I'm playing in was given a +3 vorpal sword at probably 7th-8th level that also required a Nat 20 crit confirmation, so like yours it was a lower-powered one than normal. At least for us it has never really been a big deal because we face a large variety of enemies and creatures that only some can be decapitated on, plus our party is of 6 PCs which means battles tend to end in shorter numbers of rounds (reducing the number of attack roll opportunities I have to roll those confirmed Nat 20s.) All told I've taken the heads off a handful of creatures, but thus far only two "plot-centric" enemies have I done it to. And for those two times even though I was ending a fight quickly on a "big bad"... they both became very memorable moments in the campaign. And goodness knows the other PCs have had more than their fair share of "How do you want to do this?" moments as well, so my character has by no means dominated the discussion on that score. Granted... we play with a DM who knows all of this and is very cognizant and careful about keeping the balance amongst all of us so that no one dominates things all the time (and all the other 5 PCs have more than their share of cool and powerful magic items too)... so just because it works for us doesn't necessarily mean it will work for everyone. But if you have a specific reason for giving your players a vorpal sword and think you can keep the party balanced even with it in the hands of one of your PCs... then go ahead and try it. If the sword is sentient... as your just previous post seems to possibly infer... then if at some point the sword becomes too much for the party than you can always find a reason for the sword to ditch the group and move on. [/QUOTE]
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