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Lessons from Game Day [Spoiler Free]
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<blockquote data-quote="RodneyThompson" data-source="post: 4279184" data-attributes="member: 3594"><p>So, Jonathan Tweet mentioned on his blog on Employee Game Day that he liked using transparency when teaching people the game, so I tried doing the same all day yesterday, and I think it works out fantastic for teaching the game. Rather than just reading the stat block, though, I just made sure that, when I used a monster ability, I explained it in detail. So, for example, when the white dragon got its bloodied breath, I stopped the game and explained it in detail, and then said, "OK, now, Durgen, this is a +6 against your Reflex Defense" before I rolled, etc.</p><p></p><p>In the course of a campaign, though, I wouldn't do that necessarily. However, it's a wonderful teaching tool, and really helps you highlight, "Yes, this system works on its own, without the need for me as the DM to completely alter it in order for us to have a good time." (Note that I'm not implying other games do require GM fudging to be fun, just pointing out that without transparency new player don't really have a chance to see the working system in action.)</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 4279184, member: 3594"] So, Jonathan Tweet mentioned on his blog on Employee Game Day that he liked using transparency when teaching people the game, so I tried doing the same all day yesterday, and I think it works out fantastic for teaching the game. Rather than just reading the stat block, though, I just made sure that, when I used a monster ability, I explained it in detail. So, for example, when the white dragon got its bloodied breath, I stopped the game and explained it in detail, and then said, "OK, now, Durgen, this is a +6 against your Reflex Defense" before I rolled, etc. In the course of a campaign, though, I wouldn't do that necessarily. However, it's a wonderful teaching tool, and really helps you highlight, "Yes, this system works on its own, without the need for me as the DM to completely alter it in order for us to have a good time." (Note that I'm not implying other games do require GM fudging to be fun, just pointing out that without transparency new player don't really have a chance to see the working system in action.) [/QUOTE]
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