Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Lessons Learned from Virtual Gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 8085626" data-attributes="member: 52734"><p>Some of the things I've learned:</p><p></p><p>0) Schedule a session zero. It's going to take between 30 minutes to an hour the first time you start up to get everybody to the "table" and iron out problems - downloading files, finding/getting on the VT, fixing headset & camera problems, figuring out the interface and just plain wrangling odd and unusual issues. If things aren't going right, don't be eager to delve into the game right away. Fix the problems up front and set expectations on that first session and things will go a lot smoother later on. Also, as the GM, take a couple <em>hours</em> to putter and set up the VT before the first game. Trying to figure out how to do X or load map Y on the fly <em>does not</em> work with a virtual audience.</p><p></p><p>7) As the GM, get on early. Like the above, if you're running the game take the extra time before the session starts to make sure everything is working and your VT as is prepared as you can make it. Expect someone is going to have an issue - new headphones, slow internet or something, and give yourself the few extra minutes to deal with their issues before the expected start of the game.</p><p></p><p>8) Silence your Mic. This is a big one. If you aren't the active speaker, mute yourself. Mics can pick up a lot of stray chatter or noise and it gets annoying to hear slurping, chewing or even the TV in the background when others are trying to focus on what's going on. The best option is to turn on "Press to Talk", so you only can be heard when you are actively speaking.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8085626, member: 52734"] Some of the things I've learned: 0) Schedule a session zero. It's going to take between 30 minutes to an hour the first time you start up to get everybody to the "table" and iron out problems - downloading files, finding/getting on the VT, fixing headset & camera problems, figuring out the interface and just plain wrangling odd and unusual issues. If things aren't going right, don't be eager to delve into the game right away. Fix the problems up front and set expectations on that first session and things will go a lot smoother later on. Also, as the GM, take a couple [I]hours[/I] to putter and set up the VT before the first game. Trying to figure out how to do X or load map Y on the fly [I]does not[/I] work with a virtual audience. 7) As the GM, get on early. Like the above, if you're running the game take the extra time before the session starts to make sure everything is working and your VT as is prepared as you can make it. Expect someone is going to have an issue - new headphones, slow internet or something, and give yourself the few extra minutes to deal with their issues before the expected start of the game. 8) Silence your Mic. This is a big one. If you aren't the active speaker, mute yourself. Mics can pick up a lot of stray chatter or noise and it gets annoying to hear slurping, chewing or even the TV in the background when others are trying to focus on what's going on. The best option is to turn on "Press to Talk", so you only can be heard when you are actively speaking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Lessons Learned from Virtual Gaming
Top