Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Lessons learned playing the Red Hand of Doom
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 3455542" data-attributes="member: 704"><p>I just ran the initial parts of Red Hand of Doom today. Here are some things I learned while running this.</p><p></p><p>1) The Dice hate my players. The combat cleric managed to roll a staggering assortment of Ones, Twos, and Threes, basically never exceeding 5 for nearly every attack roll made in that fight. Our fighter did not do much better, managing to miss the Hobgoblin regulars more often then not for the first wave of the fight.</p><p></p><p>2) The Dice Love Me. I rolled at least 8 Twenties. I did not confirm many crits, but I did lay in the hits. The initial 6 Regulars nearly won the fight on their own, causing me to hold back the Cleric, Blade Bearer, and Hell hounds until the 2nd wave.</p><p></p><p>3) Fighting a Hydra in a Swamp is a bad, bad, bad idea. Even if the support cleric is all gung ho for it, its still a bad idea. 1 fighter, 2 clerics, Jorr, his 3 dogs, and a Gnome Theif are not a match for a Hydra in a Swamp that has Fast Healing 16, and 10 foot reach. If I did not spread out the attacks, I would have wiped out most of the party. Instead, Jorr lost 1 dog, everyone took a solid beating, and everyone got mad at the cleric who suggested trying to fight it.</p><p></p><p>4) Manticores are fun to grapple with. When the party took another route, they encountered a manticore in a forested area. They did alot of damage to it very easily. But the manticore got off a grapple on a 8 Str human cleric and got some air. At about 60 feet up, it tried to drop the weak cleric on the melee cleric (and missed). It ended up getting shot out of the sky and landing on the 2 clerics.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3455542, member: 704"] I just ran the initial parts of Red Hand of Doom today. Here are some things I learned while running this. 1) The Dice hate my players. The combat cleric managed to roll a staggering assortment of Ones, Twos, and Threes, basically never exceeding 5 for nearly every attack roll made in that fight. Our fighter did not do much better, managing to miss the Hobgoblin regulars more often then not for the first wave of the fight. 2) The Dice Love Me. I rolled at least 8 Twenties. I did not confirm many crits, but I did lay in the hits. The initial 6 Regulars nearly won the fight on their own, causing me to hold back the Cleric, Blade Bearer, and Hell hounds until the 2nd wave. 3) Fighting a Hydra in a Swamp is a bad, bad, bad idea. Even if the support cleric is all gung ho for it, its still a bad idea. 1 fighter, 2 clerics, Jorr, his 3 dogs, and a Gnome Theif are not a match for a Hydra in a Swamp that has Fast Healing 16, and 10 foot reach. If I did not spread out the attacks, I would have wiped out most of the party. Instead, Jorr lost 1 dog, everyone took a solid beating, and everyone got mad at the cleric who suggested trying to fight it. 4) Manticores are fun to grapple with. When the party took another route, they encountered a manticore in a forested area. They did alot of damage to it very easily. But the manticore got off a grapple on a 8 Str human cleric and got some air. At about 60 feet up, it tried to drop the weak cleric on the melee cleric (and missed). It ended up getting shot out of the sky and landing on the 2 clerics. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Lessons learned playing the Red Hand of Doom
Top