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Let’s Build a Psion
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 8099069" data-attributes="member: 1165"><p>I am not taken with some of the very specific powers, such as Hold Person and Tasha's Hideous Laughter. I don't see why you need to replicate so many spells. For the illusion spells, for instance, those should be "purely mental" (phantasms rather than glamers) which means new "spells".</p><p></p><p></p><p></p><p>For any power where the flavor is not immediately obvious, it needs that description. Generally purely mental stuff is obvious.</p><p></p><p>Blindness/Deafness should be described as something mental (changing the spell) because it's not shriveling the target's eyes or anything like that. That probably changes the saving throw category too.</p><p></p><p>Mirror Image is not a phantasm. I don't see why psions would specifically have See Invisibility but they did have powers such as See Sound (the equivalent). Zone of Truth is pretty weird for a psionic power. When you can read someone's mind, I don't see why you need a strange power.</p><p></p><p></p><p></p><p>Some of these powers I'm not familiar with, but I have to say Hypnotic Pattern doesn't suit the power's flavor.</p><p></p><p></p><p></p><p>I think I'll stop here as I'm repeating myself, but I don't understand the summoning powers, and this includes Arcane Eye.</p><p></p><p>A lot of psionic powers were never given equivalents in previous editions, both ways. Some of these spells could be dropped, and some new ones written. I have general familiarity with 2e to 4e psionics, plus WotC's Alternity ruleset, and I generally lean on those for flavor (even though 2e psionics was just broken; I always wanted to see a lot of those powers written in a way that won't break GM's minds).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 8099069, member: 1165"] I am not taken with some of the very specific powers, such as Hold Person and Tasha's Hideous Laughter. I don't see why you need to replicate so many spells. For the illusion spells, for instance, those should be "purely mental" (phantasms rather than glamers) which means new "spells". For any power where the flavor is not immediately obvious, it needs that description. Generally purely mental stuff is obvious. Blindness/Deafness should be described as something mental (changing the spell) because it's not shriveling the target's eyes or anything like that. That probably changes the saving throw category too. Mirror Image is not a phantasm. I don't see why psions would specifically have See Invisibility but they did have powers such as See Sound (the equivalent). Zone of Truth is pretty weird for a psionic power. When you can read someone's mind, I don't see why you need a strange power. Some of these powers I'm not familiar with, but I have to say Hypnotic Pattern doesn't suit the power's flavor. I think I'll stop here as I'm repeating myself, but I don't understand the summoning powers, and this includes Arcane Eye. A lot of psionic powers were never given equivalents in previous editions, both ways. Some of these spells could be dropped, and some new ones written. I have general familiarity with 2e to 4e psionics, plus WotC's Alternity ruleset, and I generally lean on those for flavor (even though 2e psionics was just broken; I always wanted to see a lot of those powers written in a way that won't break GM's minds). [/QUOTE]
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