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<blockquote data-quote="J.M" data-source="post: 8953859" data-attributes="member: 6941190"><p>Welcome, [USER=7040176]@Chappy Thoughts[/USER] and thanks for the rundown.</p><p></p><p>I think a good starter set not only teaches people the game, it "sells" the complete version.</p><p>One way we did this in our quickstart was to provide an index of all the skills, spells and monsters in the core book, to give people an idea of what to expect if they invest the full game.</p><p></p><p>Another thing we did is condense the rules into a single page and put it up front, so people can quickly gauge whether they might enjoy the game or not. It's also a good cheat sheet to print out for new players.</p><p></p><p>Another thing to remember is that the introductory adventure is not just a teaching tool, it's people's first experience with the game. So it better be good! I think most people would agree that the Call of Cthulhu quickstart is one of the best in this regard.</p></blockquote><p></p>
[QUOTE="J.M, post: 8953859, member: 6941190"] Welcome, [USER=7040176]@Chappy Thoughts[/USER] and thanks for the rundown. I think a good starter set not only teaches people the game, it "sells" the complete version. One way we did this in our quickstart was to provide an index of all the skills, spells and monsters in the core book, to give people an idea of what to expect if they invest the full game. Another thing we did is condense the rules into a single page and put it up front, so people can quickly gauge whether they might enjoy the game or not. It's also a good cheat sheet to print out for new players. Another thing to remember is that the introductory adventure is not just a teaching tool, it's people's first experience with the game. So it better be good! I think most people would agree that the Call of Cthulhu quickstart is one of the best in this regard. [/QUOTE]
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