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You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let’s Look At Exploration in Level Up
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<blockquote data-quote="Sul Khatesh" data-source="post: 8166781" data-attributes="member: 7029141"><p>Really like this Idea. Just three pieces of constructive criticism: Extra-dimensional spaces should be able to hold food, I can’t see how it could mess anything up that much. Most party’s aren’t going to have a bag of holding. Perhaps the party needs to go through a large desert and need to be able to carry more food. There should always be a way to overcome something like that. Also the inability to relieve fatigue in a campsite seems troublesome. I’m not sure how fatigue works but I’m not a big fan of continually stacking conditions with no good way of relieving them. It should definitely be the case that it’s harder (like having to take a few extra hours off) to relieve it in campsites, and perhaps a survival check or the Terrain and weather can affect this. Last piece witch isn’t too important, the magical overgrown was labeled as evocation which is generally magical energy while conjuration would be more appropriate as it being matter that is magically there, or transmutation as the original flora is magically grown. Other than that I think that this is a really cool way of better introducing exploration into the game, looking forward to seeing this product whenever it comes out.</p></blockquote><p></p>
[QUOTE="Sul Khatesh, post: 8166781, member: 7029141"] Really like this Idea. Just three pieces of constructive criticism: Extra-dimensional spaces should be able to hold food, I can’t see how it could mess anything up that much. Most party’s aren’t going to have a bag of holding. Perhaps the party needs to go through a large desert and need to be able to carry more food. There should always be a way to overcome something like that. Also the inability to relieve fatigue in a campsite seems troublesome. I’m not sure how fatigue works but I’m not a big fan of continually stacking conditions with no good way of relieving them. It should definitely be the case that it’s harder (like having to take a few extra hours off) to relieve it in campsites, and perhaps a survival check or the Terrain and weather can affect this. Last piece witch isn’t too important, the magical overgrown was labeled as evocation which is generally magical energy while conjuration would be more appropriate as it being matter that is magically there, or transmutation as the original flora is magically grown. Other than that I think that this is a really cool way of better introducing exploration into the game, looking forward to seeing this product whenever it comes out. [/QUOTE]
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Community
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Level Up: Advanced 5th Edition (A5E)
Let’s Look At Exploration in Level Up
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