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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let’s Look At Exploration in Level Up
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<blockquote data-quote="tetrasodium" data-source="post: 8166874" data-attributes="member: 93670"><p>Two things... </p><ul> <li data-xf-list-type="ul">"It’s harder now to ‘magic up’ supplies. You can do it, but it’s harder. Some characters will have abilities which allow them to gather supplies while traveling. <strong>All characters have a limit on the number of supplies they can carry, as do horses, mules, carts, and so on</strong> (and using those limits the terrain you can cross). And, inconveniently, food spoils in extra-dimensional spaces, so that <em>bag of holding</em> can carry treasure, but it can’t carry supplies."</li> </ul><p>That sounds like supplies are not just N pounds & is a good thing. If you've tried making things like food water & the like matter in 5e, one of the things you quickly notice is that carrying capacity is so absurdly high in comparison to the weight & cost of a ration/waterskin that never spoils that making them relevant either means that you need to absurdly restrict availability (or coin)if not nerf capacity to the point that other parts of the system or campaign start breaking down. splitting it so you can still lift/carry a silly amount in pounds but your "supplies" are limited to N units of supplies neatly avoids both problems</p><ul> <li data-xf-list-type="ul">The second thing is that an extradimensional space like a bag of holding is pretty much designed to obliviate the need to track how much weight you are carrying & even some kind of balance with one of the availability of food & water availability of coin or whatever without breaking things as noted again starts collapsing when you add a bag of holding</li> </ul><p>Having the extradimensional space not immune to these kinds of things like bugs eating your supplies doesn't prevent you from having a smaller & more purpose built extradimensional space that safely carries a smaller number of supplies but does stop a bag of holding from just bypassing the whole point of limiting supplies as a number rather than pounds when a gm is trying to play up the exploration pillar</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8166874, member: 93670"] Two things... [LIST] [*]"It’s harder now to ‘magic up’ supplies. You can do it, but it’s harder. Some characters will have abilities which allow them to gather supplies while traveling. [B]All characters have a limit on the number of supplies they can carry, as do horses, mules, carts, and so on[/B] (and using those limits the terrain you can cross). And, inconveniently, food spoils in extra-dimensional spaces, so that [I]bag of holding[/I] can carry treasure, but it can’t carry supplies." [/LIST] That sounds like supplies are not just N pounds & is a good thing. If you've tried making things like food water & the like matter in 5e, one of the things you quickly notice is that carrying capacity is so absurdly high in comparison to the weight & cost of a ration/waterskin that never spoils that making them relevant either means that you need to absurdly restrict availability (or coin)if not nerf capacity to the point that other parts of the system or campaign start breaking down. splitting it so you can still lift/carry a silly amount in pounds but your "supplies" are limited to N units of supplies neatly avoids both problems [LIST] [*]The second thing is that an extradimensional space like a bag of holding is pretty much designed to obliviate the need to track how much weight you are carrying & even some kind of balance with one of the availability of food & water availability of coin or whatever without breaking things as noted again starts collapsing when you add a bag of holding [/LIST] Having the extradimensional space not immune to these kinds of things like bugs eating your supplies doesn't prevent you from having a smaller & more purpose built extradimensional space that safely carries a smaller number of supplies but does stop a bag of holding from just bypassing the whole point of limiting supplies as a number rather than pounds when a gm is trying to play up the exploration pillar [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Let’s Look At Exploration in Level Up
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