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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let’s Look At Exploration in Level Up
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<blockquote data-quote="Blue" data-source="post: 8167070" data-attributes="member: 20564"><p>I'm enjoying the concept of Havens. With exploration stretching well beyond the default attrition period of "between long rests", you absolutely need some sort of attrition that can grow. Havens harken back to how Adventures in Middle Earth 5e did it, where you couldn't take a long rest during the Journey phase, unless you came across a sanctuary like Elrond's.</p><p></p><p>That said, in my current 5e game I had a variable where in exploration-type campsites and such we'd be moving to the Gritty Rest variant. As soon as they hit 5th level, the group's wizard took a spell to provide a safe and comfortable sleeping space. So I can see magic, especially higher level ones like Mordenkainen's Magnificent Mansion counting as a Haven. Though using a 7th level slot for that (not a ritual) that makes sense both from an in-world and a design perspective.</p><p></p><p>Just like various teleport spells get around long distance travel to places you know, spending game time on the mechanics of exploration sounds fun at lower levels, but once the characters are dealing with much larger threats I want them to be able not to have to spend session time on minor issues like supplies, so all of this leveling out over Tier 2 is where I would want to go. When the party is dealing with world-shaking threats in Tiers 3 & 4, supplies shouldn't be something we're spending game time on.</p></blockquote><p></p>
[QUOTE="Blue, post: 8167070, member: 20564"] I'm enjoying the concept of Havens. With exploration stretching well beyond the default attrition period of "between long rests", you absolutely need some sort of attrition that can grow. Havens harken back to how Adventures in Middle Earth 5e did it, where you couldn't take a long rest during the Journey phase, unless you came across a sanctuary like Elrond's. That said, in my current 5e game I had a variable where in exploration-type campsites and such we'd be moving to the Gritty Rest variant. As soon as they hit 5th level, the group's wizard took a spell to provide a safe and comfortable sleeping space. So I can see magic, especially higher level ones like Mordenkainen's Magnificent Mansion counting as a Haven. Though using a 7th level slot for that (not a ritual) that makes sense both from an in-world and a design perspective. Just like various teleport spells get around long distance travel to places you know, spending game time on the mechanics of exploration sounds fun at lower levels, but once the characters are dealing with much larger threats I want them to be able not to have to spend session time on minor issues like supplies, so all of this leveling out over Tier 2 is where I would want to go. When the party is dealing with world-shaking threats in Tiers 3 & 4, supplies shouldn't be something we're spending game time on. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Let’s Look At Exploration in Level Up
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