Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let’s Look At Exploration in Level Up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8168733" data-attributes="member: 93670"><p>I wrote up most of this as a reply to a different post but yours is more constructive & I think it helps answer your question. Look at what was said <a href="https://www.enworld.org/threads/let%E2%80%99s-look-at-exploration-in-level-up.677472/post-8167196" target="_blank">earlier</a>, the players are presented with a situation & the gm adjudicates how actions the players devise themselves work towards a solution. How much effort the players need to put into ultimately clearing the challenge be it resources or table time is something that should be fluid & up to the gm. Obviously a higher level challenge would need more than a lower level challenge just as higher CR monsters require more to best than a lower level one. As to the challenges I noted that suggested the presence of one or more creatures.... I never suggested that fighting them was an option leading anywhere but a tpk or a certain death spiral of the doomed condition for trying to fight through in environmental/exploration challenge obviously not just an encounter so a bad enough failure could be declaring what/how much the party lost getting away. A big keyword for answering "how interesting will it be to have the same challenge" IMO is in the terms used. Specifically "exploration <em>challenge</em>" rather than something more static like exploration obstacle or whatever.</p><p></p><p>There are something like 50 challenges I think got stated earlier & we only have two examples, both of them are "1st tier exploration challenges" Lets take the first as an example to start with</p><p>[spoiler="Pests"]</p><p>"</p><h4><strong>Pests</strong></h4><p><em>1st tier exploration challenge</em></p><p></p><p><strong>Challenge</strong> 1 (200 XP)</p><p></p><p>A nasty horde of bugs has broken into your supplies, and it’s eating them all up! You’d better get rid of these things quick.</p><p></p><p><strong>Suggested Solutions</strong></p><p></p><ul> <li data-xf-list-type="ul">DC 14 Nature check to locate a tastier treat to lure the pests away.</li> <li data-xf-list-type="ul">DC 16 Animal Handling check to drive the pests away from your supplies.</li> </ul><p><em>Critical Failure:</em> Lose half of your supplies to the pests.</p><p></p><p><em>Failure: </em>Lose 1d4 supplies to the pests.</p><p></p><p><em>Success:</em> Lose 1 supply while removing the pests.</p><p></p><p><em>Critical Success: </em>Remove the pests without losing supplies.</p><p>"</p><p>[/spoiler]</p><p>It doesn't say what kind of pests you as the gm threw at the players & they haven't tried to find out yet. Maybe the first tie it's just mundane insects & a party of tier1 characters are equipped to fairly trivially handle it. Lets say you used that in a previous campaign & want to spice it up so you report "at the end of your long rest <em>rolls dice</em> bob you notice the ration you took off the mule's cart is chewed open & half eaten"..</p><ul> <li data-xf-list-type="ul">Bob and the rest of the party don't know why or what happened so need to do some investigating. Being the<a href="https://www.pinterest.com/pin/667095763538229964/" target="_blank"> kind an benevolent gm you are</a>you point out to Rob the rogue that he notices a faint glow coming from between the slats of one of the supply crates.<ul> <li data-xf-list-type="ul">"Oh god... our supplies don't normally glow... why are they glowing... omgwtfbbq!!11!!!11`12" -> No they do not, that's new & probably an issue. Thrag & you get the feeling this might be up your alley & Dawn you aren't sure.<span style="font-size: 10px">(yea I positively <em>suck</em> at names to the point my players have been known to suggest better ones if I'm not pulling from the pages at the back of xge)</span></li> <li data-xf-list-type="ul">Thrag the firemage orc wizard & Dawn the treespeaker druid decide this is a job in their wheelhouse but Thrag is soft squishy & fragile so wants anybody else to be next to the cart when the glowing crate gets opened. Dawn wants to be near Thrag when the crate is opened in a place also far away from her... but she has the nature(treespeaking) skill & specialization so feels like she can burn an Nth level spell slot in conjunction with her nature skill to convince a nearby tree to quickly grow in such a way that it tears open the crate, GM agrees & explains that if "someone" uses her strength to pull the branch down so it remains in contact with the crate it can be done with that spell slot but will depend on the treespeaking roll.</li> <li data-xf-list-type="ul">Varia the elven warrior has a player with eyes that light up when Dawn asks about the branch and has it described as being extremely sturdy & not an easy task because as a warrior she has athletics(brute) as a skill/specialization & a class feature to bump the expertise die again. Both Varia manges a spectacular roll on her use of brute strength to force that tree branch where Dawn said it needs to be but Dawn kinda flubs her roll & only get a like a 6 after all the mods...<ul> <li data-xf-list-type="ul"><em>Tension</em>.... the players are terrified & the gm isn't helping by describing how the tree branch starts growing slowly in ways that are making Varia struggle more intently than expected because the branch is pushing itself away from the crate rather than growing into the lid... "are you sure about that bob? Your going to jump on that branch & see if it helps Varia instead of breaking or flinging things out of place?.."</li> </ul></li> <li data-xf-list-type="ul">Bob decides better & everyone lets out a sigh of relief when the branch finally grows in through the lid of the crate allowing Varia to lift the lid by carefully letting the branch lift back where it was but with it's new friend the lid. More importantly Thrag is willing to get closer to the crate after a few minutes to see what new horrible thing is glowing inside. Thrag sees some rats with pink glowing heads... "well... how much work do you want to put into counting them & from how close?... Yea.... ballpark guess as a level 2 wizard is like a hundred or so but you remember one of the senior professors at the arcanix having a magebred rat familiar with the same glowing exposed brain matter you see but as a firemage you never took any of his classes... Yea with that roll you do remember something about the classes run by Mordain the fleshweaver, he taught some real bleeding edge stuff related to magebreeding that was rumored to cross some legal lines back when that freshman class got turned into those.... things" </li> <li data-xf-list-type="ul">.....</li> </ul></li> <li data-xf-list-type="ul">By now the players are pretty sure their supplies are infested with cranium rats & at level 3 they are quite certain they can't take on a hundred or more no matter how many swarms or individuals that adds to... The important question is the matter of what <em>is</em> a tastier treat for all those cranium rats?.. as the GM I don't have a clue & sure hope the players come up with a plausibly interesting one but silently figure it involves a living creature unless they come up with better</li> <li data-xf-list-type="ul">Players start a fight?... thump thump thump six cr5 cranium rat swarms are on the field & the gm starts out by saying "immediately you realize this was probably the worst thing you could do....</li> </ul><p>Want to use it again? Maybe a slime or pudding is in there & they spend the bulk of their time luring it away rather than opening the crate because nothing is glowing. Don't think of the exploration challenges as a checklist so much as a starting point, ask yourself if the player action is plausible & if the thing they are interacting to was made by someone who would plan for such a thing, how it would react and so on... Feel free to hurt the PCs if they flub things but be sure to explain how effective their safety precautions were when they get hurt a little <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8168733, member: 93670"] I wrote up most of this as a reply to a different post but yours is more constructive & I think it helps answer your question. Look at what was said [URL='https://www.enworld.org/threads/let%E2%80%99s-look-at-exploration-in-level-up.677472/post-8167196']earlier[/URL], the players are presented with a situation & the gm adjudicates how actions the players devise themselves work towards a solution. How much effort the players need to put into ultimately clearing the challenge be it resources or table time is something that should be fluid & up to the gm. Obviously a higher level challenge would need more than a lower level challenge just as higher CR monsters require more to best than a lower level one. As to the challenges I noted that suggested the presence of one or more creatures.... I never suggested that fighting them was an option leading anywhere but a tpk or a certain death spiral of the doomed condition for trying to fight through in environmental/exploration challenge obviously not just an encounter so a bad enough failure could be declaring what/how much the party lost getting away. A big keyword for answering "how interesting will it be to have the same challenge" IMO is in the terms used. Specifically "exploration [I]challenge[/I]" rather than something more static like exploration obstacle or whatever. There are something like 50 challenges I think got stated earlier & we only have two examples, both of them are "1st tier exploration challenges" Lets take the first as an example to start with [spoiler="Pests"] " [HEADING=3][B]Pests[/B][/HEADING] [I]1st tier exploration challenge[/I] [B]Challenge[/B] 1 (200 XP) A nasty horde of bugs has broken into your supplies, and it’s eating them all up! You’d better get rid of these things quick. [B]Suggested Solutions[/B] [LIST] [*]DC 14 Nature check to locate a tastier treat to lure the pests away. [*]DC 16 Animal Handling check to drive the pests away from your supplies. [/LIST] [I]Critical Failure:[/I] Lose half of your supplies to the pests. [I]Failure: [/I]Lose 1d4 supplies to the pests. [I]Success:[/I] Lose 1 supply while removing the pests. [I]Critical Success: [/I]Remove the pests without losing supplies. " [/spoiler] It doesn't say what kind of pests you as the gm threw at the players & they haven't tried to find out yet. Maybe the first tie it's just mundane insects & a party of tier1 characters are equipped to fairly trivially handle it. Lets say you used that in a previous campaign & want to spice it up so you report "at the end of your long rest [I]rolls dice[/I] bob you notice the ration you took off the mule's cart is chewed open & half eaten".. [LIST] [*]Bob and the rest of the party don't know why or what happened so need to do some investigating. Being the[URL='https://www.pinterest.com/pin/667095763538229964/'] kind an benevolent gm you are[/URL]you point out to Rob the rogue that he notices a faint glow coming from between the slats of one of the supply crates. [LIST] [*]"Oh god... our supplies don't normally glow... why are they glowing... omgwtfbbq!!11!!!11`12" -> No they do not, that's new & probably an issue. Thrag & you get the feeling this might be up your alley & Dawn you aren't sure.[SIZE=2](yea I positively [I]suck[/I] at names to the point my players have been known to suggest better ones if I'm not pulling from the pages at the back of xge)[/SIZE] [*]Thrag the firemage orc wizard & Dawn the treespeaker druid decide this is a job in their wheelhouse but Thrag is soft squishy & fragile so wants anybody else to be next to the cart when the glowing crate gets opened. Dawn wants to be near Thrag when the crate is opened in a place also far away from her... but she has the nature(treespeaking) skill & specialization so feels like she can burn an Nth level spell slot in conjunction with her nature skill to convince a nearby tree to quickly grow in such a way that it tears open the crate, GM agrees & explains that if "someone" uses her strength to pull the branch down so it remains in contact with the crate it can be done with that spell slot but will depend on the treespeaking roll. [*]Varia the elven warrior has a player with eyes that light up when Dawn asks about the branch and has it described as being extremely sturdy & not an easy task because as a warrior she has athletics(brute) as a skill/specialization & a class feature to bump the expertise die again. Both Varia manges a spectacular roll on her use of brute strength to force that tree branch where Dawn said it needs to be but Dawn kinda flubs her roll & only get a like a 6 after all the mods... [LIST] [*][I]Tension[/I].... the players are terrified & the gm isn't helping by describing how the tree branch starts growing slowly in ways that are making Varia struggle more intently than expected because the branch is pushing itself away from the crate rather than growing into the lid... "are you sure about that bob? Your going to jump on that branch & see if it helps Varia instead of breaking or flinging things out of place?.." [/LIST] [*]Bob decides better & everyone lets out a sigh of relief when the branch finally grows in through the lid of the crate allowing Varia to lift the lid by carefully letting the branch lift back where it was but with it's new friend the lid. More importantly Thrag is willing to get closer to the crate after a few minutes to see what new horrible thing is glowing inside. Thrag sees some rats with pink glowing heads... "well... how much work do you want to put into counting them & from how close?... Yea.... ballpark guess as a level 2 wizard is like a hundred or so but you remember one of the senior professors at the arcanix having a magebred rat familiar with the same glowing exposed brain matter you see but as a firemage you never took any of his classes... Yea with that roll you do remember something about the classes run by Mordain the fleshweaver, he taught some real bleeding edge stuff related to magebreeding that was rumored to cross some legal lines back when that freshman class got turned into those.... things" [*]..... [/LIST] [*]By now the players are pretty sure their supplies are infested with cranium rats & at level 3 they are quite certain they can't take on a hundred or more no matter how many swarms or individuals that adds to... The important question is the matter of what [I]is[/I] a tastier treat for all those cranium rats?.. as the GM I don't have a clue & sure hope the players come up with a plausibly interesting one but silently figure it involves a living creature unless they come up with better [*]Players start a fight?... thump thump thump six cr5 cranium rat swarms are on the field & the gm starts out by saying "immediately you realize this was probably the worst thing you could do.... [/LIST] Want to use it again? Maybe a slime or pudding is in there & they spend the bulk of their time luring it away rather than opening the crate because nothing is glowing. Don't think of the exploration challenges as a checklist so much as a starting point, ask yourself if the player action is plausible & if the thing they are interacting to was made by someone who would plan for such a thing, how it would react and so on... Feel free to hurt the PCs if they flub things but be sure to explain how effective their safety precautions were when they get hurt a little :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let’s Look At Exploration in Level Up
Top