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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let’s Look At Exploration in Level Up
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<blockquote data-quote="Caliburn101" data-source="post: 8188121" data-attributes="member: 6802178"><p>So much magic makes such 'level appropriate' challenges increasingly contrived, and then of course there is teleport. Ultimately 5E et al are superhero games, not fantasy as you will read it in 99% of fantasy genre novels. So yes, this creates entirely valid problems for DM's who have a lot of experience reading and watching normal fantasy stories, but not the superpowered munchkin version of ultra-high fantasy D&D is.</p><p></p><p>Flight for instance makes Lord of the Rings a pointless story, likewise Lightning Bolt in Game of Thrones, Meteor Swarm in any fantasy movie you care to name outside of a Manga saga, and True Ressurrection kills any gripping tale of life and death. Sure, a DM can throw in yet another thing which negates flight, attacks you in the air or forces you never to take off - but how many versions of this can be crowbarred into a game until the ever more unlikely parade of corner case one-off flight negating events become utterly ridiculous?</p><p></p><p>Don't blame sotrytellers for the failures of the fantasy system - ergo that it gives truly powerful abilities at relatively low level and makes no effort to advise on how to make overland and exploration adventures interesting despite the fact the Wizard, Sorcerer and Druid can make like a reconaissance drone every day...</p><p></p><p>Actually - just take low level ressurection out of the game, remove flight and long range teleportation altogether and hey presto - exploration becomes interesting again...</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 8188121, member: 6802178"] So much magic makes such 'level appropriate' challenges increasingly contrived, and then of course there is teleport. Ultimately 5E et al are superhero games, not fantasy as you will read it in 99% of fantasy genre novels. So yes, this creates entirely valid problems for DM's who have a lot of experience reading and watching normal fantasy stories, but not the superpowered munchkin version of ultra-high fantasy D&D is. Flight for instance makes Lord of the Rings a pointless story, likewise Lightning Bolt in Game of Thrones, Meteor Swarm in any fantasy movie you care to name outside of a Manga saga, and True Ressurrection kills any gripping tale of life and death. Sure, a DM can throw in yet another thing which negates flight, attacks you in the air or forces you never to take off - but how many versions of this can be crowbarred into a game until the ever more unlikely parade of corner case one-off flight negating events become utterly ridiculous? Don't blame sotrytellers for the failures of the fantasy system - ergo that it gives truly powerful abilities at relatively low level and makes no effort to advise on how to make overland and exploration adventures interesting despite the fact the Wizard, Sorcerer and Druid can make like a reconaissance drone every day... Actually - just take low level ressurection out of the game, remove flight and long range teleportation altogether and hey presto - exploration becomes interesting again... [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let’s Look At Exploration in Level Up
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